Rust Data

rustdata.spaceservers156.236.84.207:27117.ipynb

Run all rust-data · live

‹ All servers

Offline 156.236.84.207:28115 checked 29d ago

Rusthub.net | SD Preview Server [Staging]

moddedcarbon

Connect

srv = rust.server("156.236.84.207:27117")
print(srv.connect_command)

Right now

srv.summary()
players now 0/20 # 0% full
7-day average 0 # peak –
rank #15,200 # top 64%
last wipe 29d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct3 Oct5 Oct7 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepTue 29 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 30 Sep, 09:17 UTC29d ago 1 NaN running 0
1 Tue 29 Sep, 20:25 UTC30d ago 2 NaN 0.5 days 0
2 Mon 28 Sep, 22:21 UTC31d ago 2 NaN 0.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
156.236.84.207:28115
region
–
max players
20
group limit
8, the default
wipe schedule
–
last wipe
30 Sep 2026, 09:17 UTC
hostname
–
first seen
28 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 119 on average65/999
1[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 93 on average145/999
2[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 53 on average52/150
3Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average1/100
4KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average13/100
5AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average6/100

Quick answers

From the figures on this page.

Player counts

How does Rusthub.net | SD Preview Server [Staging] compare in the rankings?

Rank #15,200 on seven-day player hours for Rusthub.net | SD Preview Server [Staging], within the top 64% of all ranked servers.

How many players does Rusthub.net | SD Preview Server [Staging] hold at once?

Rusthub.net | SD Preview Server [Staging] returns no live count at this refresh, having last been seen 29 days 15 hours ago.

Server data

Which Rust version is Rusthub.net | SD Preview Server [Staging] on?

Rust network protocol 2634 and build 166289 on Linux is what Rusthub.net | SD Preview Server [Staging] runs. Steam updates your game for you, but the protocol must match to join.

How reliable is Rusthub.net | SD Preview Server [Staging], and is it up?

Rusthub.net | SD Preview Server [Staging] is offline at this refresh; the last response came 29 days 15 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 28 September 2026.

In which location is Rusthub.net | SD Preview Server [Staging] hosted?

For Rusthub.net | SD Preview Server [Staging], no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 156.236.84.207:28115.

Settings and map

What rules and settings are recorded for Rusthub.net | SD Preview Server [Staging]?

You will not find a gather rate in the string Rusthub.net | SD Preview Server [Staging]. Eight players per group: that is the game's default, and it applies here. Game mode build & creative, with this note: no gathering, just sandbox building. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.

Wipes and dates

When does Rusthub.net | SD Preview Server [Staging] wipe, and on what schedule?

Rusthub.net | SD Preview Server [Staging] wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 29 days 17 hours ago, and that is the one in play.

On Rusthub.net | SD Preview Server [Staging], what happens on wipe day?

Recent wipes averaged 2 players at their peak. 1 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Which Rust Data filters and lists contain Rusthub.net | SD Preview Server [Staging]?

These Rust Data lists include Rusthub.net | SD Preview Server [Staging]: Modded Rust servers, Servers with build or creative tags and Rust creative servers, listed. It appears under these filters on the server list: Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on Rusthub.net | SD Preview Server [Staging] hold?

These tags are published by Rusthub.net | SD Preview Server [Staging] and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp20 (Max players): 20 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166289 (Build): Recorded game build: 166289; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^c (Creative): Nothing to gather; build freely; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into Rusthub.net | SD Preview Server [Staging]?

Enter client.connect 156.236.84.207:28115 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp20,ptrak,$r?,v2634,^z,^y,^c,gmvanilla,cs166289,ts8

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp20
Max players 20 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs166289
Build Recorded game build: 166289.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Gameplay

^c
Creative Nothing to gather; build freely.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 45,747 players 11,667 servers online