Offline 157.211.49.86:28115 checked 3d ago
Aussie PvE | Modded | AU/OCE
Connect
srv = rust.server("157.211.49.86:28116")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 7 Oct, 06:20 UTC21d ago | 1 | NaN | running | 0 |
| 1 | Thu 1 Oct, 21:25 UTC FW27d ago | 1 | halved by day 1 | 5.4 days | 0 |
| 2 | Thu 24 Sep, 04:05 UTC34d ago | 1 | halved by day 2 | 7.7 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1337
- map
- Procedural Map
- size
- 4500
- seed
- 1337
Server
srv.info()- address
- 157.211.49.86:28115
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 7 Oct 2026, 06:20 UTC
- hostname
- –
- first seen
- 23 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | vanilla + | OC · groups of 16+ · monthly · 1 on average | 0/75 |
| 1 | Rustafied.com - AU Main | OC · groups of 16+ · weekly · 148 on average | 4/100 |
| 2 | Rustafied.com - AU Monday | OC · groups of 16+ · weekly · 119 on average | 44/100 |
| 3 | Rustopia.gg - AU Main | OC · groups of 12+ · weekly · 60 on average | 5/150 |
| 4 | Rustafied.com - AU Long | OC · groups of 16+ · monthly · 32 on average | 11/100 |
| 5 | Rustafied.com - AU Friday | OC · groups of 16+ · weekly · 29 on average | 7/100 |
Quick answers
From the figures on this page.
Player counts
How does Aussie PvE | Modded | AU/OCE compare in the rankings?
Over the last seven days Aussie PvE | Modded | AU/OCE sits at #8,391 on player hours, in the top 38% of ranked servers.
What population does Aussie PvE | Modded | AU/OCE carry?
Aussie PvE | Modded | AU/OCE returns no live count at this refresh, having last been seen 3 days 19 hours ago. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
What Rust version does Aussie PvE | Modded | AU/OCE run?
Version Rust network protocol 2635 and build 168909 on Windows is reported by Aussie PvE | Modded | AU/OCE. Joining needs the same protocol on your game; Steam handles the update.
Is Aussie PvE | Modded | AU/OCE up, and what does its uptime show?
Aussie PvE | Modded | AU/OCE is offline at this refresh; the last response came 3 days 19 hours ago. 58 of 168 hours up over the last 7 full days, or 35%. The first row Rust Data holds for it is dated 23 September 2026.
Which location does Aussie PvE | Modded | AU/OCE run from?
Its name points to Oceania, but Aussie PvE | Modded | AU/OCE publishes no region tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 157.211.49.86:28115.
Settings and map
Which settings and rules does Aussie PvE | Modded | AU/OCE run?
You will not find a gather rate in the string Aussie PvE | Modded | AU/OCE. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has Aussie PvE | Modded | AU/OCE loaded?
Size 4,500, seed 1337: the procedural map on Aussie PvE | Modded | AU/OCE, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does Aussie PvE | Modded | AU/OCE wipe, and on what schedule?
Aussie PvE | Modded | AU/OCE wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 21 days 16 hours ago.
On Aussie PvE | Modded | AU/OCE, what happens on wipe day?
Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 17 hours after it began. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 1.5.
Tags and filters
Which lists on Rust Data hold Aussie PvE | Modded | AU/OCE, and which filters?
These Rust Data lists include Aussie PvE | Modded | AU/OCE: Oceania Rust servers and Modded Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Aussie PvE | Modded | AU/OCE?
These tags are published by Aussie PvE | Modded | AU/OCE and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into Aussie PvE | Modded | AU/OCE?
The manual route: launch Rust, F1, then client.connect 157.211.49.86:28115. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.