Rust Data

rustdata.spaceservers157.211.49.86:28116.ipynb

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Offline 157.211.49.86:28115 checked 3d ago

Aussie PvE | Modded | AU/OCE

moddedoxide

Connect

srv = rust.server("157.211.49.86:28116")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 1
rank #8,391 # top 38%
last wipe 21d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct14 Oct21 Oct28 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1.5

The first 48 hours of its last wipes

Wed 7 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 7 Oct, 06:20 UTC21d ago 1 NaN running 0
1 Thu 1 Oct, 21:25 UTC FW27d ago 1 halved by day 1 5.4 days 0
2 Thu 24 Sep, 04:05 UTC34d ago 1 halved by day 2 7.7 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1337
Map of Aussie PvE | Modded | AU/OCE
map
Procedural Map
size
4500
seed
1337
Open on RustMaps

Server

srv.info()
address
157.211.49.86:28115
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
7 Oct 2026, 06:20 UTC
hostname
–
first seen
23 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0vanilla +OC · groups of 16+ · monthly · 1 on average0/75
1Rustafied.com - AU MainOC · groups of 16+ · weekly · 148 on average4/100
2Rustafied.com - AU MondayOC · groups of 16+ · weekly · 119 on average44/100
3Rustopia.gg - AU MainOC · groups of 12+ · weekly · 60 on average5/150
4Rustafied.com - AU LongOC · groups of 16+ · monthly · 32 on average11/100
5Rustafied.com - AU FridayOC · groups of 16+ · weekly · 29 on average7/100

Quick answers

From the figures on this page.

Player counts

How does Aussie PvE | Modded | AU/OCE compare in the rankings?

Over the last seven days Aussie PvE | Modded | AU/OCE sits at #8,391 on player hours, in the top 38% of ranked servers.

What population does Aussie PvE | Modded | AU/OCE carry?

Aussie PvE | Modded | AU/OCE returns no live count at this refresh, having last been seen 3 days 19 hours ago. Over the last seven days it averaged 0 players and peaked at 1.

Server facts

What Rust version does Aussie PvE | Modded | AU/OCE run?

Version Rust network protocol 2635 and build 168909 on Windows is reported by Aussie PvE | Modded | AU/OCE. Joining needs the same protocol on your game; Steam handles the update.

Is Aussie PvE | Modded | AU/OCE up, and what does its uptime show?

Aussie PvE | Modded | AU/OCE is offline at this refresh; the last response came 3 days 19 hours ago. 58 of 168 hours up over the last 7 full days, or 35%. The first row Rust Data holds for it is dated 23 September 2026.

Which location does Aussie PvE | Modded | AU/OCE run from?

Its name points to Oceania, but Aussie PvE | Modded | AU/OCE publishes no region tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 157.211.49.86:28115.

Settings and map

Which settings and rules does Aussie PvE | Modded | AU/OCE run?

You will not find a gather rate in the string Aussie PvE | Modded | AU/OCE. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

Which map has Aussie PvE | Modded | AU/OCE loaded?

Size 4,500, seed 1337: the procedural map on Aussie PvE | Modded | AU/OCE, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

When does Aussie PvE | Modded | AU/OCE wipe, and on what schedule?

Aussie PvE | Modded | AU/OCE wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 21 days 16 hours ago.

On Aussie PvE | Modded | AU/OCE, what happens on wipe day?

Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 17 hours after it began. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 1.5.

Tags and filters

Which lists on Rust Data hold Aussie PvE | Modded | AU/OCE, and which filters?

These Rust Data lists include Aussie PvE | Modded | AU/OCE: Oceania Rust servers and Modded Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Aussie PvE | Modded | AU/OCE?

These tags are published by Aussie PvE | Modded | AU/OCE and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into Aussie PvE | Modded | AU/OCE?

The manual route: launch Rust, F1, then client.connect 157.211.49.86:28115. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players Slot count: 100.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 61,343 players 11,769 servers online