Rust Data

rustdata.spaceservers157.85.85.130:26024.ipynb

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Offline 157.85.85.130:26023 checked 1d ago

Da Hood

quad moddedoxidesoftcore

Connect

srv = rust.server("157.85.85.130:26024")
print(srv.connect_command)

Right now

srv.summary()
players now 0/20 # 0% full
7-day average 0 # peak 3
rank #7,051 # top 32%
last wipe 26d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123411:0014:0018:0021:0001:0004:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510011:0014:0018:0021:0001:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 32% of all ranked servers, and #396 of the quad servers (top 48%). Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 19:10 UTC26d ago 4 NaN running 0
1 Sun 27 Sep, 16:55 UTC31d ago 1 halved by day 3 5.1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1768763
Map of Da Hood
map
Procedural Map
size
4500
seed
1768763
Open on RustMaps

Server

srv.info()
address
157.85.85.130:26023
region
–
max players
20
group limit
quad
wipe schedule
–
last wipe
2 Oct 2026, 19:10 UTC
hostname
–
first seen
27 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 3 on average1/100
1 Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average3/233
2[EA] Softcore 1quad · monthly · 67 on average99/350
3[US] Facepunch Softcore 2NA · quad · monthly · 59 on average25/300
4Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 33 on average52/150
5Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 11 on average0/100

Quick answers

From the figures on this page.

Player counts

How does Da Hood compare in the rankings?

Player hours over seven days put Da Hood at #7,051, in the top 32% of the ranked set. Within the quad group, its rank is #396.

How many players does Da Hood hold at once?

Da Hood returns no live count at this refresh, having last been seen 29 hours ago. Over the last seven days it averaged 0 players and peaked at 3.

About the server

What does performance look like on Da Hood?

Averaged over 48 hours: 76 server fps, never under 29. Buildings, deployables and all else in the world took the count as high as 119,955 entities. Memory peaked at 5,359 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is Da Hood on?

Rust network protocol 2635 and build 168909 on Linux is what Da Hood runs. Steam updates your game for you, but the protocol must match to join.

How reliable is Da Hood, and is it online now?

Offline now for Da Hood, last seen 29 hours ago. A restart about 37 hours ago is what its reported uptime implies. Uptime of 89% across the last 7 full days: 149 hours of 168. Its earliest recorded date in Rust Data is 27 September 2026.

Where does Da Hood sit?

For Da Hood, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 157.85.85.130:26023 is its address.

Map and rules

Which settings and rules does Da Hood run?

The name Da Hood carries no gather rate. quad sets the cap: 4 players per group. Game mode softcore, with this note: Facepunch's easier setting: some loot is kept. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.

What is the map on Da Hood?

Size 4,500, seed 1768763: the procedural map on Da Hood, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

On what schedule does Da Hood wipe?

The record for Da Hood holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 26 days 15 hours ago.

What is wipe day on Da Hood like?

The average peak over recent wipes is 2 players. Peak population on the latest wipe came 25 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 3.

Tags and filters

Where does Da Hood appear among Rust Data lists and filters?

On Rust Data, Da Hood appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Which meanings do the tags on Da Hood hold?

These tags are published by Da Hood and read by the game's server browser: gmsoftcore (Game mode): An easier ruleset: softcore; mp20 (Max players): The server lists 20 slots; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into Da Hood?

Enter client.connect 157.85.85.130:26023 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp20,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp20
Max players The server lists 20 slots.
ts4
Group limit No team may exceed 4.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 55,398 players 11,709 servers online