Online 157.85.85.159:29183 checked 11m ago
A Shockbyte Rust Server
Connect
srv = rust.server("157.85.85.159:29184")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 13 Oct, 19:45 UTC15d ago | 2 | NaN | running | 0 |
| 1 | Tue 6 Oct, 08:42 UTC22d ago | 2 | halved by day 2 | 7.5 days | 2 |
| 2 | Mon 5 Oct, 19:12 UTC23d ago | 2 | NaN | 0.6 days | 2 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4900 · seed 269879688
- map
- Procedural Map
- size
- 4900
- seed
- 269879688
Server
srv.info()- address
- 157.85.85.159:29183
- region
- –
- max players
- 75
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 13 Oct 2026, 20:02 UTC
- hostname
- –
- first seen
- 5 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 537 on average | 164/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 170/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 18/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 281 on average | 15/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 14/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 76/200 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does A Shockbyte Rust Server rank?
Rank #12,616 on seven-day player hours for A Shockbyte Rust Server, within the top 57% of all ranked servers.
What population does A Shockbyte Rust Server carry?
The sample now reads 0 players for A Shockbyte Rust Server, out of 75 slots. Over the last seven days it averaged 0 players and peaked at 2.
Server data
How smoothly does A Shockbyte Rust Server run?
The 48-hour average is 80 server fps, with a low of 60. Entity numbers reached 138,397, and that includes buildings, deployables and the rest. A high of 5,084 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on A Shockbyte Rust Server?
Version Rust network protocol 2635 and build 168909 on Linux is reported by A Shockbyte Rust Server. Steam updates your game for you, but the protocol must match to join.
Is A Shockbyte Rust Server up, and what does its uptime show?
A Shockbyte Rust Server reports itself online at the current refresh. A restart about 30 hours ago is what its reported uptime implies. 164 of 168 hours up over the last 7 full days, or 98%. Rust Data logged it first on 5 October 2026.
Where does A Shockbyte Rust Server sit?
There is no region published for A Shockbyte Rust Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 157.85.85.159:29183.
Settings and map
Which rules apply on A Shockbyte Rust Server, and what settings?
You will not find a gather rate in the string A Shockbyte Rust Server. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Community is its browser category. Anti-cheat status: VAC on.
What is the map on A Shockbyte Rust Server?
Size 4,900, seed 269879688: the procedural map on A Shockbyte Rust Server, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does A Shockbyte Rust Server wipe, and on what schedule?
A Shockbyte Rust Server wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 15 days 10 hours ago.
On A Shockbyte Rust Server, what happens on wipe day?
Recent wipes averaged 2 players at their peak. The crowd on the latest wipe topped out 1 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 2 in the other cases.
Tags and filters
Which Rust Data filters and lists contain A Shockbyte Rust Server?
On Rust Data, A Shockbyte Rust Server appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on A Shockbyte Rust Server hold?
The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Survival play, standard Rust; mp75 (Max players): The server lists 75 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to A Shockbyte Rust Server?
The manual route: launch Rust, F1, then client.connect 157.85.85.159:29183. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.