Rust Data

rustdata.spaceservers157.85.85.41:28255.ipynb

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Offline 157.85.85.41:28254 checked 23h ago

A Shockbyte x Discord Production Rust Server

Connect

srv = rust.server("157.85.85.41:28255")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,388 # top 70%
last wipe 9d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123420:0001:0006:0010:0015:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020020:0001:0006:0010:0015:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct23 Oct25 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctSat 17 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 17 Oct, 18:15 UTC10d ago 2 NaN running 0
1 Sat 17 Oct, 00:29 UTC10d ago 2 NaN 0.7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3600 · seed 163205692
Map of A Shockbyte x Discord Production Rust Server
map
Procedural Map
size
3600
seed
163205692
Open on RustMaps

Server

srv.info()
address
157.85.85.41:28254
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
17 Oct 2026, 21:12 UTC
hostname
–
first seen
17 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 504 on average781/825
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 345 on average43/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 340 on average124/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average407/500
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average260/300
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 259 on average193/300

Quick answers

From the figures on this page.

Population

How does A Shockbyte x Discord Production Rust Server compare in the rankings?

Rank #15,388 on seven-day player hours for A Shockbyte x Discord Production Rust Server, within the top 70% of all ranked servers.

How full does A Shockbyte x Discord Production Rust Server run?

Offline now for A Shockbyte x Discord Production Rust Server, with the last sample 23 hours ago. Over the last seven days it averaged 0 players.

Server data

How well does A Shockbyte x Discord Production Rust Server perform?

Server fps over the last 48 hours averages 124; the floor is 94. Entity numbers reached 75,838, and that includes buildings, deployables and the rest. Memory peaked at 3,326 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on A Shockbyte x Discord Production Rust Server?

The build is Rust network protocol 2635 and build 168909 on Linux, run by A Shockbyte x Discord Production Rust Server. The protocol has to match before you can join, and Steam does the updating.

Is A Shockbyte x Discord Production Rust Server up, and what does its uptime show?

Offline now for A Shockbyte x Discord Production Rust Server, last seen 23 hours ago. A restart about 9 hours ago is what its reported uptime implies. 165 of 168 hours up over the last 7 full days, or 98%. Its earliest recorded date in Rust Data is 17 October 2026.

Where does A Shockbyte x Discord Production Rust Server sit?

For A Shockbyte x Discord Production Rust Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 157.85.85.41:28254 is its address.

Rules, settings, map

Which settings and rules does A Shockbyte x Discord Production Rust Server run?

You will not find a gather rate in the string A Shockbyte x Discord Production Rust Server. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Community is its browser category. Anti-cheat status: VAC on.

Which map has A Shockbyte x Discord Production Rust Server loaded?

A Shockbyte x Discord Production Rust Server runs a procedural map of size 3,600 with seed 163205692, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

When does A Shockbyte x Discord Production Rust Server wipe, and on what schedule?

The record for A Shockbyte x Discord Production Rust Server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 9 days 22 hours ago.

What is wipe day on A Shockbyte x Discord Production Rust Server like?

The average peak over recent wipes is 2 players. The crowd on the latest wipe topped out 4 hours after it began.

Tags, lists

Where does A Shockbyte x Discord Production Rust Server appear among Rust Data lists and filters?

These Rust Data lists include A Shockbyte x Discord Production Rust Server: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on A Shockbyte x Discord Production Rust Server hold?

Read by the game's server browser, the tags A Shockbyte x Discord Production Rust Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join A Shockbyte x Discord Production Rust Server?

Enter client.connect 157.85.85.41:28254 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players The server lists 10 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 90,661 players 11,897 servers online