Offline 157.85.85.41:28254 checked 23h ago
A Shockbyte x Discord Production Rust Server
Connect
srv = rust.server("157.85.85.41:28255")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 17 Oct, 18:15 UTC10d ago | 2 | NaN | running | 0 |
| 1 | Sat 17 Oct, 00:29 UTC10d ago | 2 | NaN | 0.7 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3600 · seed 163205692
- map
- Procedural Map
- size
- 3600
- seed
- 163205692
Server
srv.info()- address
- 157.85.85.41:28254
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 17 Oct 2026, 21:12 UTC
- hostname
- –
- first seen
- 17 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 504 on average | 781/825 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 345 on average | 43/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 340 on average | 124/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 314 on average | 407/500 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 280 on average | 260/300 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 259 on average | 193/300 |
Quick answers
From the figures on this page.
Population
How does A Shockbyte x Discord Production Rust Server compare in the rankings?
Rank #15,388 on seven-day player hours for A Shockbyte x Discord Production Rust Server, within the top 70% of all ranked servers.
How full does A Shockbyte x Discord Production Rust Server run?
Offline now for A Shockbyte x Discord Production Rust Server, with the last sample 23 hours ago. Over the last seven days it averaged 0 players.
Server data
How well does A Shockbyte x Discord Production Rust Server perform?
Server fps over the last 48 hours averages 124; the floor is 94. Entity numbers reached 75,838, and that includes buildings, deployables and the rest. Memory peaked at 3,326 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on A Shockbyte x Discord Production Rust Server?
The build is Rust network protocol 2635 and build 168909 on Linux, run by A Shockbyte x Discord Production Rust Server. The protocol has to match before you can join, and Steam does the updating.
Is A Shockbyte x Discord Production Rust Server up, and what does its uptime show?
Offline now for A Shockbyte x Discord Production Rust Server, last seen 23 hours ago. A restart about 9 hours ago is what its reported uptime implies. 165 of 168 hours up over the last 7 full days, or 98%. Its earliest recorded date in Rust Data is 17 October 2026.
Where does A Shockbyte x Discord Production Rust Server sit?
For A Shockbyte x Discord Production Rust Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 157.85.85.41:28254 is its address.
Rules, settings, map
Which settings and rules does A Shockbyte x Discord Production Rust Server run?
You will not find a gather rate in the string A Shockbyte x Discord Production Rust Server. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Community is its browser category. Anti-cheat status: VAC on.
Which map has A Shockbyte x Discord Production Rust Server loaded?
A Shockbyte x Discord Production Rust Server runs a procedural map of size 3,600 with seed 163205692, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does A Shockbyte x Discord Production Rust Server wipe, and on what schedule?
The record for A Shockbyte x Discord Production Rust Server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 9 days 22 hours ago.
What is wipe day on A Shockbyte x Discord Production Rust Server like?
The average peak over recent wipes is 2 players. The crowd on the latest wipe topped out 4 hours after it began.
Tags, lists
Where does A Shockbyte x Discord Production Rust Server appear among Rust Data lists and filters?
These Rust Data lists include A Shockbyte x Discord Production Rust Server: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on A Shockbyte x Discord Production Rust Server hold?
Read by the game's server browser, the tags A Shockbyte x Discord Production Rust Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join A Shockbyte x Discord Production Rust Server?
Enter client.connect 157.85.85.41:28254 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.