Rust Data

rustdata.spaceservers157.85.86.162:20370.ipynb

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Offline 157.85.86.162:20369 checked 8h ago

A Shockbyte Rust Server

Connect

srv = rust.server("157.85.86.162:20370")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak 1
rank #5,371 # top 24%
last wipe 11h ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75112:0019:0003:0010:0019:0003:00Wiped Tue 27 Oct, 13:45 UTCWIPEWiped Thu 29 Oct, 00:25 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
010020030040012:0019:0003:0010:0019:0003:00Wiped Tue 27 Oct, 13:45 UTCWIPEWiped Thu 29 Oct, 00:25 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 29 Oct, 00:25 UTC11h ago NaN NaN running 1
1 Tue 27 Oct, 13:45 UTC1d ago NaN NaN NaN 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2500 · seed 1024
Map of A Shockbyte Rust Server
map
Procedural Map
size
2500
seed
1024
Open on RustMaps

Server

srv.info()
address
157.85.86.162:20369
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
29 Oct 2026, 00:25 UTC
hostname
–
first seen
25 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 516 on average481/475
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average405/375
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average56/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average46/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average54/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 243 on average162/200

Quick answers

From the figures on this page.

Population data

What position does A Shockbyte Rust Server take in the server rankings?

Over the last seven days A Shockbyte Rust Server sits at #5,371 on player hours, in the top 24% of ranked servers.

How full does A Shockbyte Rust Server run?

Offline now for A Shockbyte Rust Server, with the last sample 8 hours ago. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 14:00 UTC, averaging 1 players.

Server facts

How smoothly does A Shockbyte Rust Server run?

Averaged over 48 hours: 119 server fps, never under 42. The entity count peaked at 90,291, covering buildings, deployables and the rest of the world. Memory peaked at 3,889 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on A Shockbyte Rust Server?

Version Rust network protocol 2635 and build 168909 on Linux is reported by A Shockbyte Rust Server. The protocol has to match before you can join, and Steam does the updating.

Is A Shockbyte Rust Server up, and what does its uptime show?

The latest sample has A Shockbyte Rust Server offline, with a last sighting 8 hours ago. A restart about 2 hours ago is what its reported uptime implies. Over the last 3 full days the hours up number 70 of 72, 97%. Its earliest recorded date in Rust Data is 25 October 2026.

Which location does A Shockbyte Rust Server run from?

No region is published by A Shockbyte Rust Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 157.85.86.162:20369 is its address.

Settings and map

Which rules apply on A Shockbyte Rust Server, and what settings?

The name A Shockbyte Rust Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Community is its browser category. Anti-cheat status: VAC on.

Which map has A Shockbyte Rust Server loaded?

The game generates the map on A Shockbyte Rust Server: procedural, size 2,500, seed 1024. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does A Shockbyte Rust Server wipe, and on what schedule?

The record for A Shockbyte Rust Server holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 11 hours ago.

Tags and filters

Which lists on Rust Data hold A Shockbyte Rust Server, and which filters?

These Rust Data lists include A Shockbyte Rust Server: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the server tags on A Shockbyte Rust Server?

Read by the game's server browser, the tags A Shockbyte Rust Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to A Shockbyte Rust Server?

The manual route: launch Rust, F1, then client.connect 157.85.86.162:20369. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players 10 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 64,357 players 11,757 servers online