Rust Data

rustdata.spaceservers157.85.86.51:26080.ipynb

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Offline 157.85.86.51:26079 checked 22d ago

After the war... What happened?

quad moddedoxidesoftcore

Connect

srv = rust.server("157.85.86.51:26080")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak –
rank #16,008 # top 72%
last wipe 55d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 72% of all ranked servers, and #635 of the quad servers (top 77%). Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 50000
Map of After the war... What happened?
map
Procedural Map
size
3000
seed
50000
Open on RustMaps

Server

srv.info()
address
157.85.86.51:26079
region
–
max players
40
group limit
quad
wipe schedule
–
last wipe
4 Sep 2026, 01:32 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
You wake on the shoreline with no name, no past, and no memory of ever coming here. Only one thing feels certain: this has happened before. Across the island, the remains of Cobalt Corporation continue operating as if their personnel never truly left. Scientists patrol restricted zones, automated weapons defend abandoned facilities, and sealed laboratories contain experiments that seem less like research and more like containment. Old documents refer to the island only as a controlled site and repeatedly mention something called the Reset Protocol. Every month, without exception, the protocol activates. Structures vanish, stockpiles disappear, resources return, and the island is restored to a predetermined state. Survivors awaken again along the coast with their memories stripped away, believing they have arrived for the first time. Cobalt called the memory loss a necessary side effect. Other records suggest it was the entire purpose. Something on this island cannot be allowed to remember, and Cobalt may no longer know whether that something is buried beneath the monuments, locked inside their laboratories, or walking the beaches with a rock and torch in its hands. Lately, however, the Reset has begun to fail. You remember flashes of places you have never visited, deaths you have never suffered, and a voice over an emergency frequency repeating the same warning before the signal cuts out: when the next wipe comes, do not let them make you forget again.,

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 3 on average1/100
1 Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average3/233
2[EA] Softcore 1quad · monthly · 67 on average89/350
3[US] Facepunch Softcore 2NA · quad · monthly · 59 on average22/300
4Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 33 on average48/150
5Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 11 on average0/100

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does After the war... What happened? rank?

Over the last seven days After the war... What happened? sits at #16,008 on player hours, in the top 72% of ranked servers. Within the quad group, its rank is #635.

What population does After the war... What happened? carry?

After the war... What happened? returns no live count at this refresh, having last been seen 22 days 15 hours ago.

Server facts

What is the Rust version on After the war... What happened??

Rust network protocol 2633 and build 165217 on Linux is what After the war... What happened? runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is After the war... What happened?, and is it up?

Offline now for After the war... What happened?, last seen 22 days 15 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Where does After the war... What happened? sit?

There is no region published for After the war... What happened?. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 157.85.86.51:26079.

Settings and map

What rules and settings are recorded for After the war... What happened??

The name After the war... What happened? carries no gather rate. Up to 4 players may share a group (quad). Recorded as softcore, Facepunch's easier setting: some loot is kept. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on After the war... What happened??

The game generates the map on After the war... What happened?: procedural, size 3,000, seed 50000. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

When does After the war... What happened? wipe, and how often?

Too few wipes are on record for After the war... What happened? to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 55 days 8 hours ago.

Lists and tags

Which lists on Rust Data hold After the war... What happened?, and which filters?

These Rust Data lists include After the war... What happened?: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Which meanings do the tags on After the war... What happened? hold?

These tags are published by After the war... What happened? and read by the game's server browser: gmsoftcore (Game mode): Game mode: softcore, the easier ruleset; mp40 (Max players): Slot count: 40; ts4 (Group limit): The team cap is 4; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way to join After the war... What happened??

Enter client.connect 157.85.86.51:26079 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2633,gmsoftcore,cs165217,ts4,^o^z

Game

gmsoftcore
Game mode Game mode: softcore, the easier ruleset.
mp40
Max players Slot count: 40.
ts4
Group limit The team cap is 4.
v2633
Protocol The server speaks protocol 2633, so match your game version.
cs165217
Build Recorded game build: 165217.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 54,561 players 11,701 servers online