Rust Data

rustdata.spaceservers157.85.86.90:28016.ipynb

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Online 157.85.86.90:28015 checked 11m ago

The Dead Zone

vanilla

Connect

srv = rust.server("157.85.86.90:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/125 # 0% full
7-day average 0 # peak 2
rank #6,720 # top 30%
last wipe 24d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75103:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12.5k5k7.5k10k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 3 Oct, 12:20 UTC24d ago 3 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5400 · seed 567367
Map of The Dead Zone
map
Procedural Map
size
5400
seed
567367
Open on RustMaps

Server

srv.info()
address
157.85.86.90:28015
region
–
max players
125
group limit
8, the default
wipe schedule
–
last wipe
3 Oct 2026, 16:01 UTC
hostname
–
first seen
3 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 527 on average265/300
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 331 on average18/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 329 on average34/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average126/200
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average45/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average52/100

Quick answers

From the figures on this page.

Population

How does The Dead Zone compare in the rankings?

Player hours over seven days put The Dead Zone at #6,720, in the top 30% of the ranked set.

How full does The Dead Zone run?

The sample now reads 0 players for The Dead Zone, out of 125 slots. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 21:00 UTC, mean 1 players.

Server facts

How smoothly does The Dead Zone run?

Averaged over 48 hours: 99 server fps, never under 62. The entity count peaked at 163,602, covering buildings, deployables and the rest of the world. Memory peaked at 6,073 MB. Low fps plus an entity count on the way up is the lag players report.

What Rust version does The Dead Zone run?

Rust network protocol 2635 and build 168909 on Linux is what The Dead Zone runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is The Dead Zone, and is it up?

The Dead Zone reports itself online at the current refresh. A restart about 2 days 6 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 162 of 168, 96%. Its earliest recorded date in Rust Data is 3 October 2026.

Which location does The Dead Zone run from?

No region is published by The Dead Zone. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 157.85.86.90:28015.

Settings and map

What rules and settings are recorded for The Dead Zone?

You will not find a gather rate in the string The Dead Zone. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Community is its browser category. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. VAC, Valve's anti-cheat, is enabled.

Which map has The Dead Zone selected?

The Dead Zone runs a procedural map of size 5,400 with seed 567367, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

When does The Dead Zone wipe, and on what schedule?

A rhythm cannot be read from the wipes of The Dead Zone on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 24 days 10 hours ago.

What is wipe day on The Dead Zone like?

Recent wipes averaged 3 players at their peak. Peak population on the latest wipe came 29 hours in.

Tags and filters

Which lists on Rust Data hold The Dead Zone, and which filters?

These Rust Data lists include The Dead Zone: Rust community servers, unfiltered and Vanilla Rust servers. Under these filters on the server list, it is listed: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Which meanings do the tags on The Dead Zone hold?

These tags are published by The Dead Zone and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp125 (Max players): Slot count: 125; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into The Dead Zone?

Enter client.connect 157.85.86.90:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp125,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp125
Max players Slot count: 125.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 41,553 players 11,656 servers online