Rust Data

rustdata.spaceservers157.85.87.201:28016.ipynb

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Online EU 157.85.87.201:28015 checked 8m ago

DRIFT 2X EU | Coming Soon | Private Playtesting

2x weekly wipes vanillamoddedoxide

Connect

srv = rust.server("157.85.87.201:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/75 # 0% full
7-day average 0 # peak 1
rank #14,873 # top 67% · #2529 in EU
last wipe 13d ago # weekly schedule
next wipe 9h # Wed 28 Oct, 17:49 UTC
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct16 Oct22 Oct28 Oct

Top 67% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Wednesday 28 October, 17:49 UTC, in 9h. # Its weekly schedule tag · low confidence

usual gap1.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak9players, last three wipes
crowd held67%else halves by day 3

Coming wipes

inatkind
09hWed 28 Oct, 17:49 UTCwipe
17d 9hWed 4 Nov, 17:49 UTCwipe
28d 10hThu 5 Nov, 19:00 UTCFW force wipe
314d 9hWed 11 Nov, 17:49 UTCwipe
421d 9hWed 18 Nov, 17:49 UTCwipe
528d 9hWed 25 Nov, 17:49 UTCwipe
635d 9hWed 2 Dec, 17:49 UTCwipe
736d 10hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Wed 14 OctWed 7 OctMon 5 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 5 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 14 Oct, 17:49 UTC13d ago 8 NaN running 2
1 Wed 7 Oct, 19:28 UTC20d ago 10 halved by day 3 6.9 days 1
2 Mon 5 Oct, 15:54 UTC22d ago 9 held half 2.1 days 1
3 Sun 4 Oct, 11:53 UTC23d ago 11 NaN 1.2 days 1
4 Thu 1 Oct, 15:10 UTC26d ago 8 held half 2.9 days 0
5 Thu 1 Oct, 00:48 UTC27d ago 8 NaN 0.6 days 2
6 Tue 29 Sep, 17:11 UTC28d ago 8 NaN 1.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 50000
Map of DRIFT 2X EU | Coming Soon | Private Playtesting
map
Custom Map
size
3500
seed
50000

Server

srv.info()
address
157.85.87.201:28015
region
EU
max players
75
group limit
8, the default
wipe schedule
weekly
last wipe
14 Oct 2026, 17:49 UTC
hostname
–
first seen
29 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Magic Rust #18 — Vanilla 2x | PyccкийEU · groups of 150+ · 2x · weekly · 323 on average43/100
1MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 299 on average192/1000
2MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 23.10EU · groups of 300+ · 2x · weekly · 266 on average32/500
3Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 265 on average237/260
4РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 217 on average67/100
5VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 300+ · 2x · weekly · 127 on average30/100

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does DRIFT 2X EU | Coming Soon | Private Playtesting rank?

Player hours over the last seven days: #14,873 for DRIFT 2X EU | Coming Soon | Private Playtesting, #2,529 in Europe, within the top 67% of the ranked set.

What population does DRIFT 2X EU | Coming Soon | Private Playtesting carry?

Current row: 0 players on DRIFT 2X EU | Coming Soon | Private Playtesting, against 75 slots. Over the last seven days it averaged 0 players and peaked at 1.

About the server

How well does DRIFT 2X EU | Coming Soon | Private Playtesting perform?

Averaged over 48 hours: 232 server fps, never under 172. The entity count peaked at 23,482, covering buildings, deployables and the rest of the world. A high of 4,469 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on DRIFT 2X EU | Coming Soon | Private Playtesting?

Version Rust network protocol 2634 and build 167781 on Linux is reported by DRIFT 2X EU | Coming Soon | Private Playtesting. Steam updates your game for you, but the protocol must match to join.

How reliable is DRIFT 2X EU | Coming Soon | Private Playtesting, and is it up?

Online is the state at the latest refresh for DRIFT 2X EU | Coming Soon | Private Playtesting. A restart about 6 days 12 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 168 of 168, 100%. Its earliest recorded date in Rust Data is 29 September 2026.

Which location does DRIFT 2X EU | Coming Soon | Private Playtesting run from?

With its EU tag, DRIFT 2X EU | Coming Soon | Private Playtesting lists itself in Europe. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 157.85.87.201:28015.

Map and rules

Which settings and rules does DRIFT 2X EU | Coming Soon | Private Playtesting run?

The name carries the figure: DRIFT 2X EU | Coming Soon | Private Playtesting runs 2x gather. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. The description says vanilla, which here means facepunch's stock game, with rates, kits and rules untouched. VAC, Valve's anti-cheat, is enabled.

Which map has DRIFT 2X EU | Coming Soon | Private Playtesting loaded?

DRIFT 2X EU | Coming Soon | Private Playtesting runs a procedural map of size 3,500 with seed 50000, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: Custom Map.

Wipe data

When does DRIFT 2X EU | Coming Soon | Private Playtesting wipe, and on what schedule?

The prediction follows the tag, because DRIFT 2X EU | Coming Soon | Private Playtesting's wipes on record are too few to confirm the schedule. The schedule puts the next wipe on Wednesday 28 October at 17:49 UTC. The world it runs now was generated 13 days 14 hours ago. A weekly wipe schedule is published in its tags.

On DRIFT 2X EU | Coming Soon | Private Playtesting, what happens on wipe day?

The average peak over recent wipes is 9 players. The crowd on the latest wipe topped out 5 hours after it began. The crowd stayed above half that peak until the next wipe in 67% of recent wipes. The drop under half arrived by day 3 in the other cases.

Tags and filters

Where does DRIFT 2X EU | Coming Soon | Private Playtesting appear among Rust Data lists and filters?

These Rust Data lists include DRIFT 2X EU | Coming Soon | Private Playtesting: EU Rust servers, Modded Rust servers and 2x Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 2x.

How should you read the server tags on DRIFT 2X EU | Coming Soon | Private Playtesting?

These tags are published by DRIFT 2X EU | Coming Soon | Private Playtesting and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp75 (Max players): 75 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Build number: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^w (Weekly): Wipes run weekly; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings; EU (Europe): The server browser files it under Europe. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way into DRIFT 2X EU | Coming Soon | Private Playtesting?

In Rust, F1 opens the console: type client.connect 157.85.87.201:28015. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://driftrust.com.

Server tags · what each one means

srv.tags.decode()

Published as mp75,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp75
Max players 75 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167781
Build Build number: 167781.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly Wipes run weekly.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 46,789 players 11,635 servers online