Online 157.85.87.241:26318 checked 9m ago
Red sun in the sky
Connect
srv = rust.server("157.85.87.241:26319")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 19:37 UTC FW26d ago | 1 | NaN | running | 0 |
| 1 | Sat 19 Sep, 10:09 UTC39d ago | 2 | halved by day 3 | 12.4 days | 0 |
| 2 | Fri 18 Sep, 21:13 UTC39d ago | 2 | NaN | 0.5 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 471471404
- map
- Procedural Map
- size
- 3500
- seed
- 471471404
Server
srv.info()- address
- 157.85.87.241:26318
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 19:37 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 543 on average | 693/725 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 453/500 |
| 2 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 307 on average | 37/250 |
| 3 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 306 on average | 54/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 267 on average | 149/175 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 265 on average | 222/250 |
Quick answers
From the figures on this page.
Population
What position does Red sun in the sky take in the server rankings?
Player hours over seven days put Red sun in the sky at #10,873, in the top 49% of the ranked set.
What population does Red sun in the sky carry?
The sample now reads 0 players for Red sun in the sky, out of 5 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 13:00 UTC is the busiest, at 1 players.
About the server
What does performance look like on Red sun in the sky?
Averaged over 48 hours: 119 server fps, never under 34. Entity numbers reached 64,992, and that includes buildings, deployables and the rest. The memory field tops out at 4,089 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is Red sun in the sky on?
Rust network protocol 2635 and build 168909 on Linux is what Red sun in the sky runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Red sun in the sky, and is it up?
The current sample puts Red sun in the sky online. A restart about 46 hours ago is what its reported uptime implies. Uptime of 100% across the last 7 full days: 168 hours of 168. Rust Data logged it first on 13 September 2026.
In which location is Red sun in the sky hosted?
For Red sun in the sky, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 157.85.87.241:26318.
Map and rules
What rules and settings are recorded for Red sun in the sky?
No gather rate appears in the name: Red sun in the sky. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.
What is the map on Red sun in the sky?
Size 3,500, seed 471471404: the procedural map on Red sun in the sky, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does Red sun in the sky wipe, and how often?
No next wipe can be predicted for Red sun in the sky, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 26 days 18 hours ago.
What is wipe day on Red sun in the sky like?
Recent wipes averaged 2 players at their peak. Peak population on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 3.
Tags and filters
Where does Red sun in the sky appear among Rust Data lists and filters?
These Rust Data lists include Red sun in the sky: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Red sun in the sky hold?
Read by the game's server browser, the tags Red sun in the sky publishes are: gmrust (Game mode): Survival play, standard Rust; mp5 (Max players): 5 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way into Red sun in the sky?
In Rust, F1 opens the console: type client.connect 157.85.87.241:26318. Launch Rust on this page does the same by opening the game through Steam and connecting.