Rust Data

rustdata.spaceservers157.85.87.241:26319.ipynb

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Online 157.85.87.241:26318 checked 9m ago

Red sun in the sky

Connect

srv = rust.server("157.85.87.241:26319")
print(srv.connect_command)

Right now

srv.summary()
players now 0/5 # 0% full
7-day average 0 # peak 2
rank #10,873 # top 49%
last wipe 26d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Thu 1 OctSat 19 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 19:37 UTC FW26d ago 1 NaN running 0
1 Sat 19 Sep, 10:09 UTC39d ago 2 halved by day 3 12.4 days 0
2 Fri 18 Sep, 21:13 UTC39d ago 2 NaN 0.5 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 471471404
Map of Red sun in the sky
map
Procedural Map
size
3500
seed
471471404
Open on RustMaps

Server

srv.info()
address
157.85.87.241:26318
region
–
max players
5
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 19:37 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 543 on average693/725
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average453/500
2Rustoria.co - EU MainEU · groups of 16+ · weekly · 307 on average37/250
3Rusty Moose |EU Main|EU · groups of 12+ · weekly · 306 on average54/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 267 on average149/175
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 265 on average222/250

Quick answers

From the figures on this page.

Population

What position does Red sun in the sky take in the server rankings?

Player hours over seven days put Red sun in the sky at #10,873, in the top 49% of the ranked set.

What population does Red sun in the sky carry?

The sample now reads 0 players for Red sun in the sky, out of 5 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 13:00 UTC is the busiest, at 1 players.

About the server

What does performance look like on Red sun in the sky?

Averaged over 48 hours: 119 server fps, never under 34. Entity numbers reached 64,992, and that includes buildings, deployables and the rest. The memory field tops out at 4,089 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is Red sun in the sky on?

Rust network protocol 2635 and build 168909 on Linux is what Red sun in the sky runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Red sun in the sky, and is it up?

The current sample puts Red sun in the sky online. A restart about 46 hours ago is what its reported uptime implies. Uptime of 100% across the last 7 full days: 168 hours of 168. Rust Data logged it first on 13 September 2026.

In which location is Red sun in the sky hosted?

For Red sun in the sky, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 157.85.87.241:26318.

Map and rules

What rules and settings are recorded for Red sun in the sky?

No gather rate appears in the name: Red sun in the sky. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

What is the map on Red sun in the sky?

Size 3,500, seed 471471404: the procedural map on Red sun in the sky, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

When does Red sun in the sky wipe, and how often?

No next wipe can be predicted for Red sun in the sky, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 26 days 18 hours ago.

What is wipe day on Red sun in the sky like?

Recent wipes averaged 2 players at their peak. Peak population on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 3.

Tags and filters

Where does Red sun in the sky appear among Rust Data lists and filters?

These Rust Data lists include Red sun in the sky: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Red sun in the sky hold?

Read by the game's server browser, the tags Red sun in the sky publishes are: gmrust (Game mode): Survival play, standard Rust; mp5 (Max players): 5 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into Red sun in the sky?

In Rust, F1 opens the console: type client.connect 157.85.87.241:26318. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp5
Max players 5 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 80,834 players 11,765 servers online