Online 157.85.87.37:28138 checked 10m ago
WildHunt
Connect
srv = rust.server("157.85.87.37:28139")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 57% of all ranked servers, and #563 of the quad servers (top 68%). Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 21 Oct, 21:56 UTC7d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2500 · seed 50000
- map
- Procedural Map
- size
- 2500
- seed
- 50000
Server
srv.info()- address
- 157.85.87.37:28138
- region
- –
- max players
- 40
- group limit
- quad
- wipe schedule
- –
- last wipe
- 21 Oct 2026, 21:56 UTC
- hostname
- –
- first seen
- 21 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! | EU · quad · monthly · 3 on average | 4/100 |
| 1 | Asgard 2服 中国|官方|二倍|软核新手服 10.16清 | EA · quad · biweekly · 2 on average | 0/233 |
| 2 | [EA] Softcore 1 | quad · monthly · 67 on average | 20/350 |
| 3 | [US] Facepunch Softcore 2 | NA · quad · monthly · 60 on average | 62/300 |
| 4 | Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 35 on average | 10/150 |
| 5 | Rusty Sporks PvP | softcore / noob friendly | NA · quad · biweekly · 11 on average | 12/100 |
Quick answers
From the figures on this page.
Player counts
What position does WildHunt take in the server rankings?
Over the last seven days WildHunt sits at #12,699 on player hours, in the top 57% of ranked servers. Its position in the quad group is #563.
How many players does WildHunt hold at once?
Current row: 0 players on WildHunt, against 40 slots. Over the last seven days it averaged 0 players and peaked at 1.
Server data
How smoothly does WildHunt run?
Averaged over 48 hours: 229 server fps, never under 199. Buildings, deployables and all else in the world took the count as high as 30,071 entities. A high of 3,891 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is WildHunt on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by WildHunt. Steam updates your game for you, but the protocol must match to join.
How reliable is WildHunt, and is it online now?
WildHunt reports itself online at the current refresh. Count back 3 days 22 hours from its reported uptime to get the last restart. Uptime of 100% across the last 6 full days: 144 hours of 144. Rust Data logged it first on 21 October 2026.
Which location does WildHunt run from?
For WildHunt, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 157.85.87.37:28138 is its address.
Settings and map
What rules and settings are recorded for WildHunt?
The name WildHunt carries no gather rate. Up to 4 players may share a group (quad). Game mode softcore, with this note: Facepunch's easier setting: some loot is kept. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has WildHunt selected?
Size 2,500, seed 50000: the procedural map on WildHunt, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does WildHunt wipe, and how often?
Too few wipes are on record for WildHunt to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 7 days ago.
What is wipe day on WildHunt like?
Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 1 hours after it began.
Lists and tags
Where does WildHunt appear among Rust Data lists and filters?
On Rust Data, WildHunt appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
How should you read the server tags on WildHunt?
These tags are published by WildHunt and read by the game's server browser: gmsoftcore (Game mode): Game mode: softcore, the easier ruleset; mp40 (Max players): The server lists 40 slots; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way to join WildHunt?
Enter client.connect 157.85.87.37:28138 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.