Rust Data

rustdata.spaceservers157.85.87.38:28016.ipynb

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Offline 157.85.87.38:28015 checked 33d ago

A Shockbyte Rust Server

Connect

srv = rust.server("157.85.87.38:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/1 # 100% full
7-day average 0 # peak –
rank #13,458 # top 60%
last wipe 33d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep26 Sep27 Sep29 Sep1 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap10.4 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 24 SepMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 24 Sep, 18:21 UTC33d ago 1 NaN running 0
1 Mon 14 Sep, 08:18 UTC43d ago 1 NaN 10.4 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
157.85.87.38:28015
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
24 Sep 2026, 18:21 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 504 on average769/825
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 345 on average48/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 340 on average110/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average418/500
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average242/300
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 259 on average184/300

Quick answers

From the figures on this page.

Player counts

What position does A Shockbyte Rust Server take in the server rankings?

Player hours over seven days put A Shockbyte Rust Server at #13,458, in the top 60% of the ranked set.

How full does A Shockbyte Rust Server run?

Offline now for A Shockbyte Rust Server, with the last sample 33 days 1 hours ago.

Server facts

What is the Rust version on A Shockbyte Rust Server?

The build is Rust network protocol 2633 and build 165217 on Linux, run by A Shockbyte Rust Server. Steam updates your game for you, but the protocol must match to join.

How reliable is A Shockbyte Rust Server, and is it online now?

Offline now for A Shockbyte Rust Server, last seen 33 days 1 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 13 September 2026.

In which location is A Shockbyte Rust Server hosted?

There is no region published for A Shockbyte Rust Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 157.85.87.38:28015 is its address.

Map and rules

Which rules apply on A Shockbyte Rust Server, and what settings?

The name A Shockbyte Rust Server carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

What is the map on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map, which the game generates.

Wipes and dates

When does A Shockbyte Rust Server wipe, and how often?

The record for A Shockbyte Rust Server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 33 days 1 hours ago.

On A Shockbyte Rust Server, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags and filters

Which lists on Rust Data hold A Shockbyte Rust Server, and which filters?

On Rust Data, A Shockbyte Rust Server appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on A Shockbyte Rust Server?

These tags are published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp1 (Max players): Slot count: 1; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): The server runs build 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join A Shockbyte Rust Server?

The manual route: launch Rust, F1, then client.connect 157.85.87.38:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp1
Max players Slot count: 1.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs165217
Build The server runs build 165217.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 87,370 players 11,874 servers online