Online 157.85.87.43:25502 checked 9m ago
A Shockbyte Rust Server
Connect
srv = rust.server("157.85.87.43:25503")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 3
- map
- Procedural Map
- size
- 3000
- seed
- 3
Server
srv.info()- address
- 157.85.87.43:25502
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 21 Oct 2026, 17:06 UTC
- hostname
- –
- first seen
- 22 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 508 on average | 710/750 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 343 on average | 58/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 339 on average | 99/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 315 on average | 403/450 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 280 on average | 217/250 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 260 on average | 181/250 |
Quick answers
From the figures on this page.
Population
How does A Shockbyte Rust Server compare in the rankings?
Over the last seven days A Shockbyte Rust Server sits at #6,635 on player hours, in the top 30% of ranked servers.
How full does A Shockbyte Rust Server run?
Current row: 0 players on A Shockbyte Rust Server, against 40 slots. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 15:00 UTC, mean 1 players.
Server facts
What does performance look like on A Shockbyte Rust Server?
The 48-hour average is 163 server fps, with a low of 63. Entity numbers reached 47,877, and that includes buildings, deployables and the rest. A high of 3,333 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does A Shockbyte Rust Server run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by A Shockbyte Rust Server. Steam updates your game for you, but the protocol must match to join.
How reliable is A Shockbyte Rust Server, and is it up?
Online is the state at the latest refresh for A Shockbyte Rust Server. The uptime it reports puts the last restart about 17 hours ago. 96 of 96 hours up over the last 4 full days, or 100%. The first row Rust Data holds for it is dated 22 October 2026.
Which location does A Shockbyte Rust Server run from?
No region is published by A Shockbyte Rust Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 157.85.87.43:25502 is its address.
Rules, settings, map
What rules and settings are recorded for A Shockbyte Rust Server?
The name A Shockbyte Rust Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.
What is the map on A Shockbyte Rust Server?
The game generates the map on A Shockbyte Rust Server: procedural, size 3,000, seed 3. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
On what schedule does A Shockbyte Rust Server wipe?
The record for A Shockbyte Rust Server holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 6 days 3 hours ago.
Lists and tags
Which lists on Rust Data hold A Shockbyte Rust Server, and which filters?
The Rust Data lists that A Shockbyte Rust Server fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on A Shockbyte Rust Server?
The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): Slot count: 40; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
How can I connect to A Shockbyte Rust Server?
Enter client.connect 157.85.87.43:25502 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.