Rust Data

rustdata.spaceservers157.85.87.7:20521.ipynb

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Online 157.85.87.7:20520 checked 7m ago

chillryss

Connect

srv = rust.server("157.85.87.7:20521")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak 1
rank #6,850 # top 31%
last wipe 23d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75122:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap13.7 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 9

The first 48 hours of its last wipes

Mon 5 OctMon 21 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 5 Oct, 08:49 UTC23d ago 1 NaN running 0
1 Mon 21 Sep, 16:09 UTC37d ago 1 halved by day 9 13.7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 50000
Map of chillryss
map
Procedural Map
size
3000
seed
50000
Open on RustMaps

Server

srv.info()
address
157.85.87.7:20520
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
5 Oct 2026, 08:49 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average510/575
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average340/400
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 297 on average41/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average38/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 272 on average116/150
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average127/200

Quick answers

From the figures on this page.

Player counts

How does chillryss compare in the rankings?

Player hours over seven days put chillryss at #6,850, in the top 31% of the ranked set.

How many players does chillryss hold at once?

Current row: 0 players on chillryss, against 40 slots. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 15:00 UTC, averaging 1 players.

About the server

How well does chillryss perform?

Averaged over 48 hours: 149 server fps, never under 117. Entity numbers reached 49,001, and that includes buildings, deployables and the rest. The memory field tops out at 3,114 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is chillryss on?

Version Rust network protocol 2635 and build 168909 on Linux is reported by chillryss. The protocol has to match before you can join, and Steam does the updating.

How reliable is chillryss, and is it online now?

chillryss reports itself online at the current refresh. A restart about 42 hours ago is what its reported uptime implies. Uptime of 86% across the last 7 full days: 144 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Which location does chillryss run from?

For chillryss, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 157.85.87.7:20520.

Settings and map

What rules and settings are recorded for chillryss?

No gather rate appears in the name: chillryss. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. The VAC field reads off.

Which map has chillryss selected?

The game generates the map on chillryss: procedural, size 3,000, seed 50000. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

When does chillryss wipe, and how often?

A rhythm cannot be read from the wipes of chillryss on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 23 days 12 hours ago, and that is the one in play.

On chillryss, what happens on wipe day?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 9.

Tags and filters

Which lists on Rust Data hold chillryss, and which filters?

On Rust Data, chillryss appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on chillryss hold?

Read by the game's server browser, the tags chillryss publishes are: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): Slot count: 40; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to chillryss?

Enter client.connect 157.85.87.7:20520 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp40
Max players Slot count: 40.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 71,386 players 11,795 servers online