Rust Data

rustdata.spaceservers157.85.90.101:28016.ipynb

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Offline 157.85.90.101:28015 checked 33d ago

Hop Town Studio - Roleplay Media

moddedoxide

Connect

srv = rust.server("157.85.90.101:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/125 # 0% full
7-day average 0 # peak –
rank #16,224 # top 71%
last wipe 43d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 15 Sep, 00:22 UTC43d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4750 · seed 966214
Map of Hop Town Studio - Roleplay Media
map
Procedural Map
size
4750
seed
966214
Open on RustMaps

Server

srv.info()
address
157.85.90.101:28015
region
–
max players
125
group limit
8, the default
wipe schedule
–
last wipe
15 Sep 2026, 00:22 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 113 on average269/999
1[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average76/999
2[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 52 on average35/150
3Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average22/100
4AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average43/100
5KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average39/100

Quick answers

From the figures on this page.

Player counts

How does Hop Town Studio - Roleplay Media compare in the rankings?

Player hours over seven days put Hop Town Studio - Roleplay Media at #16,224, in the top 71% of the ranked set.

What population does Hop Town Studio - Roleplay Media carry?

Hop Town Studio - Roleplay Media returns no live count at this refresh, having last been seen 33 days 13 hours ago.

Server facts

Which Rust version is Hop Town Studio - Roleplay Media on?

Version Rust network protocol 2633 and build 163794 on Linux is reported by Hop Town Studio - Roleplay Media. Steam updates your game for you, but the protocol must match to join.

Is Hop Town Studio - Roleplay Media up, and what does its uptime show?

The latest sample has Hop Town Studio - Roleplay Media offline, with a last sighting 33 days 13 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Which location does Hop Town Studio - Roleplay Media run from?

No region is published by Hop Town Studio - Roleplay Media. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 157.85.90.101:28015 is its address.

Map and rules

What rules and settings are recorded for Hop Town Studio - Roleplay Media?

You will not find a gather rate in the string Hop Town Studio - Roleplay Media. No custom cap; the default of 8 players per group stands. build & creative is the game mode here, and building in a sandbox, no gathering. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. Anti-cheat status: VAC on.

Which map has Hop Town Studio - Roleplay Media loaded?

Size 4,750, seed 966214: the procedural map on Hop Town Studio - Roleplay Media, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

On what schedule does Hop Town Studio - Roleplay Media wipe?

The record for Hop Town Studio - Roleplay Media holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 43 days 18 hours ago.

On Hop Town Studio - Roleplay Media, what happens on wipe day?

Recent wipes averaged 0 players at their peak. The crowd on the latest wipe topped out 0 hours after it began.

Tags and filters

Which lists on Rust Data hold Hop Town Studio - Roleplay Media, and which filters?

The Rust Data lists that Hop Town Studio - Roleplay Media fits are: Modded Rust servers, Servers with build or creative tags, Rust creative servers, listed and Rust roleplay servers. It appears under these filters on the server list: Type: Modded; Server tag: Roleplay ^r, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Hop Town Studio - Roleplay Media hold?

Read by the game's server browser, the tags Hop Town Studio - Roleplay Media publishes are: gmrust (Game mode): Rust survival in its standard form; mp125 (Max players): Slot count: 125; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs163794 (Build): The server runs build 163794; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^r (Roleplay): Listed as a roleplay server; ^c (Creative): Nothing to gather; build freely; ^k (Build server): Base design and practice; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way to join Hop Town Studio - Roleplay Media?

Enter client.connect 157.85.90.101:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp125,ptrak,$r?,v2633,^r,^c,^k,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp125
Max players Slot count: 125.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs163794
Build The server runs build 163794.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Gameplay

^r
Roleplay Listed as a roleplay server.
^c
Creative Nothing to gather; build freely.
^k
Build server Base design and practice.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 89,289 players 11,829 servers online