Online NA 157.85.90.214:26415 checked 9m ago
RaineyStreet
Connect
srv = rust.server("157.85.90.214:26416")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 32% of all ranked servers, top 58% in NA. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Thursday 29 October, 20:48 UTC, in 2d 1h. # Its weekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 2d 1h | Thu 29 Oct, 20:48 UTC | wipe |
| 1 | 8d 23h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 16d 1h | Thu 12 Nov, 20:48 UTC | wipe |
| 3 | 23d 1h | Thu 19 Nov, 20:48 UTC | wipe |
| 4 | 30d 1h | Thu 26 Nov, 20:48 UTC | wipe |
| 5 | 36d 23h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 6 | 44d 1h | Thu 10 Dec, 20:48 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 22 Oct, 20:48 UTC4d ago | 1 | NaN | running | 0 |
| 1 | Tue 13 Oct, 23:00 UTC13d ago | 2 | halved by day 2 | 8.9 days | 2 |
| 2 | Thu 1 Oct, 13:20 UTC26d ago | 1 | halved by day 2 | 12.4 days | 0 |
| 3 | Wed 30 Sep, 12:21 UTC27d ago | 1 | NaN | 1 days | 0 |
| 4 | Mon 28 Sep, 12:13 UTC29d ago | 2 | held half | 2 days | 0 |
| 5 | Thu 17 Sep, 14:12 UTC40d ago | 1 | halved by day 2 | 10.9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2500 · seed 1102026
- map
- Procedural Map
- size
- 2500
- seed
- 1102026
Server
srv.info()- address
- 157.85.90.214:26415
- region
- NA
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- weekly
- last wipe
- 22 Oct 2026, 20:48 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 14/100 |
| 1 | Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 14 on average | 18/150 |
| 2 | Rusty Moose |US Main| | NA · groups of 12+ · weekly · 249 on average | 30/250 |
| 3 | Rustoria.co - US Main | NA · groups of 16+ · weekly · 231 on average | 62/250 |
| 4 | Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 183 on average | 517/500 |
| 5 | Rustafied.com - US Friday | NA · groups of 16+ · weekly · 153 on average | 21/100 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does RaineyStreet rank?
Ranked #6,992 on seven-day player hours, RaineyStreet is #1,086 in North America and in the top 32% of all ranked servers.
How full does RaineyStreet run?
The sample now reads 0 players for RaineyStreet, out of 40 slots. Over the last seven days it averaged 0 players and peaked at 1.
Server data
What does performance look like on RaineyStreet?
The 48-hour average is 233 server fps, with a low of 208. Entity numbers reached 31,501, and that includes buildings, deployables and the rest. Memory peaked at 3,171 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on RaineyStreet?
Version Rust network protocol 2635 and build 168909 on Linux is reported by RaineyStreet. Steam updates your game for you, but the protocol must match to join.
Is RaineyStreet up, and what does its uptime show?
Online is the state at the latest refresh for RaineyStreet. A restart about 4 hours ago is what its reported uptime implies. 168 of 168 hours up over the last 7 full days, or 100%. The first row Rust Data holds for it is dated 13 September 2026.
Which location does RaineyStreet run from?
In North America, RaineyStreet lists itself, using the NA tag. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 157.85.90.214:26415.
Rules, settings, map
Which settings and rules does RaineyStreet run?
No gather rate appears in the name: RaineyStreet. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.
What is the map on RaineyStreet?
RaineyStreet runs a procedural map of size 2,500 with seed 1102026, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
On what schedule does RaineyStreet wipe?
The tag sets the prediction: RaineyStreet has too few wipes on record to confirm its schedule. The schedule puts the next wipe on Thursday 29 October at 20:48 UTC. This world was created 4 days 22 hours ago. Its tags carry a weekly wipe schedule.
On RaineyStreet, what happens on wipe day?
Recent wipes averaged 1 players at their peak. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 25% of recent wipes. Otherwise the crowd fell below half by day 2.
Tags, lists
Where does RaineyStreet appear among Rust Data lists and filters?
On Rust Data, RaineyStreet appears in these lists: Modded Rust servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
How should you read the server tags on RaineyStreet?
Read by the game's server browser, the tags RaineyStreet publishes are: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): Slot count: 40; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game; NA (North America): In the server browser it sits under North America. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
How can I connect to RaineyStreet?
In Rust, F1 opens the console: type client.connect 157.85.90.214:26415. Launch Rust on this page does the same by opening the game through Steam and connecting.