Rust Data

rustdata.spaceservers157.85.90.214:26416.ipynb

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Online NA 157.85.90.214:26415 checked 9m ago

RaineyStreet

weekly wipes moddedoxide

Connect

srv = rust.server("157.85.90.214:26416")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak 1
rank #6,992 # top 32% · #1086 in NA
last wipe 4d ago # weekly schedule
next wipe 2d 1h # Thu 29 Oct, 20:48 UTC

Players

srv.players.plot(range="48h")
AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 32% of all ranked servers, top 58% in NA. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 29 October, 20:48 UTC, in 2d 1h. # Its weekly schedule tag · low confidence

usual gap8.9 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held25%else halves by day 2

Coming wipes

inatkind
02d 1hThu 29 Oct, 20:48 UTCwipe
18d 23hThu 5 Nov, 19:00 UTCFW force wipe
216d 1hThu 12 Nov, 20:48 UTCwipe
323d 1hThu 19 Nov, 20:48 UTCwipe
430d 1hThu 26 Nov, 20:48 UTCwipe
536d 23hThu 3 Dec, 19:00 UTCFW force wipe
644d 1hThu 10 Dec, 20:48 UTCwipe

The first 48 hours of its last wipes

Thu 22 OctTue 13 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 22 Oct, 20:48 UTC4d ago 1 NaN running 0
1 Tue 13 Oct, 23:00 UTC13d ago 2 halved by day 2 8.9 days 2
2 Thu 1 Oct, 13:20 UTC26d ago 1 halved by day 2 12.4 days 0
3 Wed 30 Sep, 12:21 UTC27d ago 1 NaN 1 days 0
4 Mon 28 Sep, 12:13 UTC29d ago 2 held half 2 days 0
5 Thu 17 Sep, 14:12 UTC40d ago 1 halved by day 2 10.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2500 · seed 1102026
Map of RaineyStreet
map
Procedural Map
size
2500
seed
1102026
Open on RustMaps

Server

srv.info()
address
157.85.90.214:26415
region
NA
max players
40
group limit
8, the default
wipe schedule
weekly
last wipe
22 Oct 2026, 20:48 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average14/100
1Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 14 on average18/150
2Rusty Moose |US Main|NA · groups of 12+ · weekly · 249 on average30/250
3Rustoria.co - US MainNA · groups of 16+ · weekly · 231 on average62/250
4Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 183 on average517/500
5Rustafied.com - US FridayNA · groups of 16+ · weekly · 153 on average21/100

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does RaineyStreet rank?

Ranked #6,992 on seven-day player hours, RaineyStreet is #1,086 in North America and in the top 32% of all ranked servers.

How full does RaineyStreet run?

The sample now reads 0 players for RaineyStreet, out of 40 slots. Over the last seven days it averaged 0 players and peaked at 1.

Server data

What does performance look like on RaineyStreet?

The 48-hour average is 233 server fps, with a low of 208. Entity numbers reached 31,501, and that includes buildings, deployables and the rest. Memory peaked at 3,171 MB. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on RaineyStreet?

Version Rust network protocol 2635 and build 168909 on Linux is reported by RaineyStreet. Steam updates your game for you, but the protocol must match to join.

Is RaineyStreet up, and what does its uptime show?

Online is the state at the latest refresh for RaineyStreet. A restart about 4 hours ago is what its reported uptime implies. 168 of 168 hours up over the last 7 full days, or 100%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does RaineyStreet run from?

In North America, RaineyStreet lists itself, using the NA tag. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 157.85.90.214:26415.

Rules, settings, map

Which settings and rules does RaineyStreet run?

No gather rate appears in the name: RaineyStreet. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.

What is the map on RaineyStreet?

RaineyStreet runs a procedural map of size 2,500 with seed 1102026, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

On what schedule does RaineyStreet wipe?

The tag sets the prediction: RaineyStreet has too few wipes on record to confirm its schedule. The schedule puts the next wipe on Thursday 29 October at 20:48 UTC. This world was created 4 days 22 hours ago. Its tags carry a weekly wipe schedule.

On RaineyStreet, what happens on wipe day?

Recent wipes averaged 1 players at their peak. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 25% of recent wipes. Otherwise the crowd fell below half by day 2.

Tags, lists

Where does RaineyStreet appear among Rust Data lists and filters?

On Rust Data, RaineyStreet appears in these lists: Modded Rust servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

How should you read the server tags on RaineyStreet?

Read by the game's server browser, the tags RaineyStreet publishes are: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): Slot count: 40; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game; NA (North America): In the server browser it sits under North America. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

How can I connect to RaineyStreet?

In Rust, F1 opens the console: type client.connect 157.85.90.214:26415. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp40
Max players Slot count: 40.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe every week.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 93,303 players 11,891 servers online