Online 157.85.90.82:20000 checked 9m ago
A Shockbyte Rust Server
Connect
srv = rust.server("157.85.90.82:20001")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1500 · seed 50000
- map
- Procedural Map
- size
- 1500
- seed
- 50000
Server
srv.info()- address
- 157.85.90.82:20000
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 11 Oct 2026, 21:59 UTC
- hostname
- –
- first seen
- 11 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 543 on average | 676/725 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 438/475 |
| 2 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 308 on average | 40/250 |
| 3 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 308 on average | 53/250 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 268 on average | 217/250 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 266 on average | 142/175 |
Quick answers
From the figures on this page.
Population data
How does A Shockbyte Rust Server compare in the rankings?
Rank #15,432 on seven-day player hours for A Shockbyte Rust Server, within the top 69% of all ranked servers.
How many players does A Shockbyte Rust Server hold at once?
A Shockbyte Rust Server reports 0 players at this refresh, with 40 slots configured. Over the last seven days it averaged 0 players.
About the server
What does performance look like on A Shockbyte Rust Server?
Averaged over 48 hours: 243 server fps, never under 228. Buildings, deployables and all else in the world took the count as high as 8,361 entities. The memory field tops out at 3,311 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on A Shockbyte Rust Server?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is A Shockbyte Rust Server, and is it up?
The current sample puts A Shockbyte Rust Server online. Count back 5 hours from its reported uptime to get the last restart. Uptime of 100% across the last 7 full days: 168 hours of 168. The first row Rust Data holds for it is dated 11 October 2026.
Which location does A Shockbyte Rust Server run from?
There is no region published for A Shockbyte Rust Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 157.85.90.82:20000.
Rules, settings, map
Which rules apply on A Shockbyte Rust Server, and what settings?
You will not find a gather rate in the string A Shockbyte Rust Server. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.
Which map has A Shockbyte Rust Server loaded?
The game generates the map on A Shockbyte Rust Server: procedural, size 1,500, seed 50000. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does A Shockbyte Rust Server wipe, and how often?
A rhythm cannot be read from the wipes of A Shockbyte Rust Server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 16 days 15 hours ago, and that is the one in play.
Lists and tags
Where does A Shockbyte Rust Server appear among Rust Data lists and filters?
These Rust Data lists include A Shockbyte Rust Server: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on A Shockbyte Rust Server?
Read by the game's server browser, the tags A Shockbyte Rust Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): 40 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to A Shockbyte Rust Server?
In Rust, F1 opens the console: type client.connect 157.85.90.82:20000. Launch Rust on this page does the same by opening the game through Steam and connecting.