Rust Data

rustdata.spaceservers157.85.91.127:24378.ipynb

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Offline 157.85.91.127:24377 checked 3h ago

A Shockbyte Rust Server

Connect

srv = rust.server("157.85.91.127:24378")
print(srv.connect_command)

Right now

srv.summary()
players now 1/40 # 2% full
7-day average 1 # peak 2
rank #5,789 # top 26%
last wipe 1d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.511.5220:0000:0003:0022:0001:0004:00Wiped Tue 27 Oct, 22:32 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
05010015020020:0000:0003:0022:0001:0004:00Wiped Tue 27 Oct, 22:32 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12.5k5k7.5k10k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap12.2 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 22:32 UTC1d ago NaN NaN running 1
1 Thu 15 Oct, 17:16 UTC13d ago 2 held half 12.2 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 482917
Map of A Shockbyte Rust Server
map
Procedural Map
size
3500
seed
482917
Open on RustMaps

Server

srv.info()
address
157.85.91.127:24377
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
28 Oct 2026, 01:06 UTC
hostname
–
first seen
15 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 531 on average258/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average191/225
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average21/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 280 on average22/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average22/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average91/200

Quick answers

From the figures on this page.

Population

How does A Shockbyte Rust Server compare in the rankings?

Rank #5,789 on seven-day player hours for A Shockbyte Rust Server, within the top 26% of all ranked servers.

What population does A Shockbyte Rust Server carry?

Offline now for A Shockbyte Rust Server, with the last sample 3 hours ago. Over the last seven days it averaged 1 players and peaked at 2. Peak hour in the last 48 hours: 01:00 UTC, mean 2 players.

Server data

How smoothly does A Shockbyte Rust Server run?

Averaged over 48 hours: 158 server fps, never under 101. The entity count peaked at 69,856, covering buildings, deployables and the rest of the world. A high of 3,276 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does A Shockbyte Rust Server run?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is A Shockbyte Rust Server, and is it up?

Offline now for A Shockbyte Rust Server, last seen 3 hours ago. Count back 3 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 15 of 168, 9%. Its earliest recorded date in Rust Data is 15 October 2026.

In which location is A Shockbyte Rust Server hosted?

There is no region published for A Shockbyte Rust Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 157.85.91.127:24377.

Map and rules

Which settings and rules does A Shockbyte Rust Server run?

The name A Shockbyte Rust Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

Which map has A Shockbyte Rust Server selected?

The game generates the map on A Shockbyte Rust Server: procedural, size 3,500, seed 482917. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does A Shockbyte Rust Server wipe, and on what schedule?

The record for A Shockbyte Rust Server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 30 hours ago, and that is the one in play.

What is wipe day on A Shockbyte Rust Server like?

The average peak over recent wipes is 2 players. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 100% of recent wipes.

Tags, lists

Which Rust Data filters and lists contain A Shockbyte Rust Server?

These Rust Data lists include A Shockbyte Rust Server: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the server tags on A Shockbyte Rust Server?

These tags are published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): The server lists 40 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

How can I connect to A Shockbyte Rust Server?

In Rust, F1 opens the console: type client.connect 157.85.91.127:24377. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp40
Max players The server lists 40 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 39,799 players 11,618 servers online