Online NA 157.85.91.151:26826 checked 3h ago
CUBA to USA
Connect
srv = rust.server("157.85.91.151:26827")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 46% of all ranked servers, top 69% in NA. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Saturday 31 October, 23:37 UTC, in 3d 3h. # Its weekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 3d 3h | Sat 31 Oct, 23:37 UTC | wipe |
| 1 | 7d 22h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 10d 3h | Sat 7 Nov, 23:37 UTC | wipe |
| 3 | 17d 3h | Sat 14 Nov, 23:37 UTC | wipe |
| 4 | 24d 3h | Sat 21 Nov, 23:37 UTC | wipe |
| 5 | 31d 3h | Sat 28 Nov, 23:37 UTC | wipe |
| 6 | 35d 22h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 7 | 38d 3h | Sat 5 Dec, 23:37 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 24 Oct, 23:37 UTC3d ago | 1 | NaN | running | 0 |
| 1 | Mon 19 Oct, 20:46 UTC8d ago | 8 | halved by day 2 | 5.1 days | 1 |
| 2 | Mon 19 Oct, 00:09 UTC9d ago | 8 | NaN | 0.9 days | 1 |
| 3 | Sun 18 Oct, 16:22 UTC10d ago | 8 | NaN | 0.3 days | 1 |
| 4 | Tue 13 Oct, 23:50 UTC14d ago | 1 | NaN | 4.7 days | 0 |
| 5 | Sun 11 Oct, 16:39 UTC17d ago | 1 | held half | 2.3 days | 1 |
| 6 | Sun 11 Oct, 02:38 UTC17d ago | 1 | NaN | 0.6 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 5/100 |
| 1 | Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 14 on average | 12/150 |
| 2 | Rusty Moose |US Main| | NA · groups of 12+ · weekly · 251 on average | 21/250 |
| 3 | Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 30/250 |
| 4 | Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 197 on average | 327/350 |
| 5 | Rustafied.com - US Friday | NA · groups of 16+ · weekly · 155 on average | 8/100 |
Quick answers
From the figures on this page.
Population
How does CUBA to USA compare in the rankings?
On seven-day player hours CUBA to USA is #10,213 overall and #1,282 in North America, inside the top 46% of all ranked servers.
How full does CUBA to USA run?
Current row: 0 players on CUBA to USA, against 40 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 13:00 UTC is the busiest, at 0 players.
Server data
What does performance look like on CUBA to USA?
The 48-hour average is 172 server fps, with a low of 1. Buildings, deployables and all else in the world took the count as high as 45,338 entities. A high of 3,656 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is CUBA to USA on?
Rust network protocol 2635 and build 168909 on Linux is what CUBA to USA runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is CUBA to USA, and is it online now?
Online is the state at the latest refresh for CUBA to USA. Count back 16 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 168 of 168, 100%. Rust Data logged it first on 11 October 2026.
In which location is CUBA to USA hosted?
The NA tag is what CUBA to USA uses to list itself in North America. Rust Data does not look up where the machine stands; it shows where a server says it is. 157.85.91.151:26826 is its address.
Rules, settings, map
Which settings and rules does CUBA to USA run?
No gather rate appears in the name: CUBA to USA. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. Anti-cheat status: VAC on.
What is the map on CUBA to USA?
Size 3,800, seed 50000: the procedural map on CUBA to USA, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.
Wipes and dates
When does CUBA to USA wipe, and on what schedule?
Too few wipes are on record for CUBA to USA to confirm its schedule, so the tag drives the prediction. Saturday 31 October at 23:37 UTC is when the next wipe is due. This world was created 3 days 20 hours ago. The tags list wipes as weekly.
What is wipe day on CUBA to USA like?
Recent wipes averaged 6 players at their peak. 1 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. Otherwise the crowd fell below half by day 2.
Tags, lists
Which lists on Rust Data hold CUBA to USA, and which filters?
The Rust Data lists that CUBA to USA fits are: Modded Rust servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
How should you read the server tags on CUBA to USA?
Read by the game's server browser, the tags CUBA to USA publishes are: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): The server lists 40 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^w (Weekly): The interval is one week; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Runs on Carbon for plugins; NA (North America): North America is its listing in the server browser. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way into CUBA to USA?
In Rust, F1 opens the console: type client.connect 157.85.91.151:26826. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://discord.com/invite/T4ugruktt.
