Online 157.85.91.153:22188 checked 8m ago
Marlin's Domain
Connect
srv = rust.server("157.85.91.153:22189")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 20 Oct, 02:02 UTC8d ago | 1 | NaN | running | 0 |
| 1 | Fri 16 Oct, 21:00 UTC11d ago | 1 | held half | 3.2 days | 0 |
| 2 | Fri 2 Oct, 22:24 UTC25d ago | 5 | halved by day 1 | 13.9 days | 0 |
| 3 | Sun 27 Sep, 22:38 UTC30d ago | 1 | halved by day 2 | 5 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2000 · seed 1734214
- map
- Procedural Map
- size
- 2000
- seed
- 1734214
Server
srv.info()- address
- 157.85.91.153:22188
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 20 Oct 2026, 02:02 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 533 on average | 223/250 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 325 on average | 14/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 323 on average | 18/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 133/200 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 278 on average | 43/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 264 on average | 41/100 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Marlin's Domain rank?
Over the last seven days Marlin's Domain sits at #15,423 on player hours, in the top 69% of ranked servers.
How full does Marlin's Domain run?
Marlin's Domain reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players.
About the server
What does performance look like on Marlin's Domain?
The 48-hour average is 235 server fps, with a low of 216. Buildings, deployables and all else in the world took the count as high as 19,172 entities. Memory peaked at 3,542 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does Marlin's Domain run?
Version Rust network protocol 2634 and build 167781 on Linux is reported by Marlin's Domain. The protocol has to match before you can join, and Steam does the updating.
Is Marlin's Domain up, and what does its uptime show?
Online is the state at the latest refresh for Marlin's Domain. Count back 8 days 1 hours from its reported uptime to get the last restart. 168 of 168 hours up over the last 7 full days, or 100%. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does Marlin's Domain run from?
There is no region published for Marlin's Domain. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 157.85.91.153:22188 is its address.
Rules, settings, map
What rules and settings are recorded for Marlin's Domain?
The name Marlin's Domain carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. The server browser lists it under Community. Anti-cheat status: VAC on.
Which map has Marlin's Domain loaded?
Marlin's Domain runs a procedural map of size 2,000 with seed 1734214, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does Marlin's Domain wipe, and how often?
Marlin's Domain wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 8 days 2 hours ago.
What is wipe day on Marlin's Domain like?
Across recent wipes the busiest point averaged 2 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 33% of the time. The drop under half arrived by day 1.5 in the other cases.
Tags, lists
Which lists on Rust Data hold Marlin's Domain, and which filters?
The Rust Data lists that Marlin's Domain fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Marlin's Domain hold?
The game's server browser reads these tags from Marlin's Domain: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way into Marlin's Domain?
In Rust, F1 opens the console: type client.connect 157.85.91.153:22188. Launch Rust on this page does the same by opening the game through Steam and connecting.