Rust Data

rustdata.spaceservers157.85.91.153:22189.ipynb

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Online 157.85.91.153:22188 checked 8m ago

Marlin's Domain

Connect

srv = rust.server("157.85.91.153:22189")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,423 # top 69%
last wipe 8d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 1.5

The first 48 hours of its last wipes

Tue 20 OctFri 16 OctFri 2 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 20 Oct, 02:02 UTC8d ago 1 NaN running 0
1 Fri 16 Oct, 21:00 UTC11d ago 1 held half 3.2 days 0
2 Fri 2 Oct, 22:24 UTC25d ago 5 halved by day 1 13.9 days 0
3 Sun 27 Sep, 22:38 UTC30d ago 1 halved by day 2 5 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2000 · seed 1734214
Map of Marlin's Domain
map
Procedural Map
size
2000
seed
1734214
Open on RustMaps

Server

srv.info()
address
157.85.91.153:22188
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
20 Oct 2026, 02:02 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 533 on average223/250
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 325 on average14/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 323 on average18/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average133/200
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average43/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average41/100

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Marlin's Domain rank?

Over the last seven days Marlin's Domain sits at #15,423 on player hours, in the top 69% of ranked servers.

How full does Marlin's Domain run?

Marlin's Domain reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players.

About the server

What does performance look like on Marlin's Domain?

The 48-hour average is 235 server fps, with a low of 216. Buildings, deployables and all else in the world took the count as high as 19,172 entities. Memory peaked at 3,542 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does Marlin's Domain run?

Version Rust network protocol 2634 and build 167781 on Linux is reported by Marlin's Domain. The protocol has to match before you can join, and Steam does the updating.

Is Marlin's Domain up, and what does its uptime show?

Online is the state at the latest refresh for Marlin's Domain. Count back 8 days 1 hours from its reported uptime to get the last restart. 168 of 168 hours up over the last 7 full days, or 100%. Its earliest recorded date in Rust Data is 13 September 2026.

Which location does Marlin's Domain run from?

There is no region published for Marlin's Domain. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 157.85.91.153:22188 is its address.

Rules, settings, map

What rules and settings are recorded for Marlin's Domain?

The name Marlin's Domain carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. The server browser lists it under Community. Anti-cheat status: VAC on.

Which map has Marlin's Domain loaded?

Marlin's Domain runs a procedural map of size 2,000 with seed 1734214, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

When does Marlin's Domain wipe, and how often?

Marlin's Domain wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 8 days 2 hours ago.

What is wipe day on Marlin's Domain like?

Across recent wipes the busiest point averaged 2 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 33% of the time. The drop under half arrived by day 1.5 in the other cases.

Tags, lists

Which lists on Rust Data hold Marlin's Domain, and which filters?

The Rust Data lists that Marlin's Domain fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Marlin's Domain hold?

The game's server browser reads these tags from Marlin's Domain: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way into Marlin's Domain?

In Rust, F1 opens the console: type client.connect 157.85.91.153:22188. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build Build number: 167781.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 34,229 players 11,595 servers online