Offline 157.85.92.129:29908 checked 1d ago
A Shockbyte Rust Server
Connect
srv = rust.server("157.85.92.129:29909")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 03:23 UTC26d ago | 1 | NaN | running | 1 |
| 1 | Mon 28 Sep, 19:30 UTC29d ago | 1 | NaN | 3.3 days | 1 |
| 2 | Mon 28 Sep, 02:24 UTC30d ago | 1 | NaN | 0.7 days | 1 |
| 3 | Sun 27 Sep, 17:42 UTC30d ago | 1 | NaN | 0.4 days | 0 |
| 4 | Sat 26 Sep, 22:15 UTC31d ago | 1 | NaN | 0.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2800 · seed 50000
- map
- Procedural Map
- size
- 2800
- seed
- 50000
Server
srv.info()- address
- 157.85.92.129:29908
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 03:23 UTC
- hostname
- –
- first seen
- 26 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 533 on average | 241/275 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 325 on average | 20/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 323 on average | 18/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 162/200 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 278 on average | 65/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 264 on average | 36/100 |
Quick answers
From the figures on this page.
Player counts
How does A Shockbyte Rust Server compare in the rankings?
Over the last seven days A Shockbyte Rust Server sits at #12,470 on player hours, in the top 56% of ranked servers.
How many players does A Shockbyte Rust Server hold at once?
A Shockbyte Rust Server returns no live count at this refresh, having last been seen 43 hours ago. Over the last seven days it averaged 0 players and peaked at 1.
About the server
How smoothly does A Shockbyte Rust Server run?
Averaged over 48 hours: 197 server fps, never under 170. The entity count peaked at 40,839, covering buildings, deployables and the rest of the world. Memory peaked at 3,174 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is A Shockbyte Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. The protocol has to match before you can join, and Steam does the updating.
Is A Shockbyte Rust Server up, and what does its uptime show?
Offline now for A Shockbyte Rust Server, last seen 43 hours ago. Count back 2 days 1 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 131 of 168, 78%. Its earliest recorded date in Rust Data is 26 September 2026.
Where does A Shockbyte Rust Server sit?
No region is published by A Shockbyte Rust Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 157.85.92.129:29908.
Settings and map
Which settings and rules does A Shockbyte Rust Server run?
You will not find a gather rate in the string A Shockbyte Rust Server. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.
Which map has A Shockbyte Rust Server selected?
Size 2,800, seed 50000: the procedural map on A Shockbyte Rust Server, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
When does A Shockbyte Rust Server wipe, and on what schedule?
Irregular wipe times on A Shockbyte Rust Server leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 26 days 2 hours ago, and that is the one in play.
On A Shockbyte Rust Server, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Where does A Shockbyte Rust Server appear among Rust Data lists and filters?
On Rust Data, A Shockbyte Rust Server appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on A Shockbyte Rust Server hold?
These tags are published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): Slot count: 2; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into A Shockbyte Rust Server?
Enter client.connect 157.85.92.129:29908 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.