Rust Data

rustdata.spaceservers157.85.92.131:26045.ipynb

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Online 157.85.92.131:26044 checked 10m ago

A Shockbyte Rust Server

Connect

srv = rust.server("157.85.92.131:26045")
print(srv.connect_command)

Right now

srv.summary()
players now 0/75 # 0% full
7-day average 0 # peak –
rank #15,326 # top 69%
last wipe 23d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 5 Oct, 20:16 UTC23d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2500 · seed 50000
Map of A Shockbyte Rust Server
map
Procedural Map
size
2500
seed
50000
Open on RustMaps

Server

srv.info()
address
157.85.92.131:26044
region
–
max players
75
group limit
8, the default
wipe schedule
–
last wipe
5 Oct 2026, 20:16 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 513 on average527/550
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average411/450
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average65/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average70/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average54/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average170/200

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does A Shockbyte Rust Server rank?

Over the last seven days A Shockbyte Rust Server sits at #15,326 on player hours, in the top 69% of ranked servers.

How many players does A Shockbyte Rust Server hold at once?

A Shockbyte Rust Server reports 0 players at this refresh, with 75 slots configured. Over the last seven days it averaged 0 players.

Server facts

What does performance look like on A Shockbyte Rust Server?

Server fps over the last 48 hours averages 232; the floor is 220. Buildings, deployables and all else in the world took the count as high as 31,000 entities. The memory field tops out at 3,313 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on A Shockbyte Rust Server?

Version Rust network protocol 2635 and build 169075 on Linux is reported by A Shockbyte Rust Server. Joining needs the same protocol on your game; Steam handles the update.

How reliable is A Shockbyte Rust Server, and is it up?

Online is the state at the latest refresh for A Shockbyte Rust Server. The uptime it reports puts the last restart about 2 days 23 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 13 September 2026.

Which location does A Shockbyte Rust Server run from?

There is no region published for A Shockbyte Rust Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 157.85.92.131:26044.

Settings and map

Which settings and rules does A Shockbyte Rust Server run?

You will not find a gather rate in the string A Shockbyte Rust Server. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.

Which map has A Shockbyte Rust Server selected?

Size 2,500, seed 50000: the procedural map on A Shockbyte Rust Server, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

On what schedule does A Shockbyte Rust Server wipe?

The record for A Shockbyte Rust Server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 23 days 17 hours ago, and that is the one in play.

On A Shockbyte Rust Server, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. Peak population on the latest wipe came 0 hours in.

Tags and filters

Which lists on Rust Data hold A Shockbyte Rust Server, and which filters?

The Rust Data lists that A Shockbyte Rust Server fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on A Shockbyte Rust Server hold?

Read by the game's server browser, the tags A Shockbyte Rust Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp75 (Max players): The server lists 75 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs169075 (Build): The server runs build 169075; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join A Shockbyte Rust Server?

In Rust, F1 opens the console: type client.connect 157.85.92.131:26044. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp75,ptrak,$r?,v2635,gmrust,cs169075,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp75
Max players The server lists 75 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs169075
Build The server runs build 169075.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 72,372 players 11,823 servers online