Rust Data

rustdata.spaceservers157.85.92.219:20056.ipynb

Run all rust-data · live

‹ All servers

Online 157.85.92.219:20055 checked 9m ago

A Shockbyte Rust Server

Connect

srv = rust.server("157.85.92.219:20056")
print(srv.connect_command)

Right now

srv.summary()
players now 0/60 # 0% full
7-day average 0 # peak –
rank #15,349 # top 69%
last wipe 25d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap13.7 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 3 Oct, 08:52 UTC25d ago 0 NaN running 0
1 Sat 19 Sep, 16:29 UTC39d ago 0 NaN 13.7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1500 · seed 50000
Map of A Shockbyte Rust Server
map
Procedural Map
size
1500
seed
50000
Open on RustMaps

Server

srv.info()
address
157.85.92.219:20055
region
–
max players
60
group limit
8, the default
wipe schedule
–
last wipe
3 Oct 2026, 08:52 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 549 on average137/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average125/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average14/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 284 on average18/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average12/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average35/200

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does A Shockbyte Rust Server rank?

Rank #15,349 on seven-day player hours for A Shockbyte Rust Server, within the top 69% of all ranked servers.

What population does A Shockbyte Rust Server carry?

The sample now reads 0 players for A Shockbyte Rust Server, out of 60 slots. Over the last seven days it averaged 0 players.

About the server

How smoothly does A Shockbyte Rust Server run?

The 48-hour average is 252 server fps, with a low of 229. The entity count peaked at 8,150, covering buildings, deployables and the rest of the world. A high of 2,716 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

What Rust version does A Shockbyte Rust Server run?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is A Shockbyte Rust Server, and is it online now?

Online is the state at the latest refresh for A Shockbyte Rust Server. The uptime it reports puts the last restart about 5 days 6 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Which location does A Shockbyte Rust Server run from?

There is no region published for A Shockbyte Rust Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 157.85.92.219:20055.

Rules, settings, map

Which rules apply on A Shockbyte Rust Server, and what settings?

You will not find a gather rate in the string A Shockbyte Rust Server. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. Community is its browser category. Anti-cheat status: VAC on.

What is the map on A Shockbyte Rust Server?

The game generates the map on A Shockbyte Rust Server: procedural, size 1,500, seed 50000. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

When does A Shockbyte Rust Server wipe, and how often?

Too few wipes are on record for A Shockbyte Rust Server to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 25 days 19 hours ago, and that is the one in play.

On A Shockbyte Rust Server, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Which Rust Data filters and lists contain A Shockbyte Rust Server?

The Rust Data lists that A Shockbyte Rust Server fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on A Shockbyte Rust Server hold?

These tags are published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp60 (Max players): Slot count: 60; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to A Shockbyte Rust Server?

The manual route: launch Rust, F1, then client.connect 157.85.92.219:20055. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp60,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp60
Max players Slot count: 60.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,367 players 11,640 servers online