Online 157.85.92.45:27473 checked 9m ago
A Shockbyte Rust Server
Connect
srv = rust.server("157.85.92.45:27474")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 6 Oct, 04:06 UTC22d ago | 2 | NaN | running | 0 |
| 1 | Wed 30 Sep, 22:00 UTC28d ago | 1 | halved by day 1 | 5.3 days | 0 |
| 2 | Wed 30 Sep, 09:15 UTC28d ago | 1 | NaN | 0.5 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1500 · seed 50000
- map
- Procedural Map
- size
- 1500
- seed
- 50000
Server
srv.info()- address
- 157.85.92.45:27473
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 6 Oct 2026, 04:06 UTC
- hostname
- –
- first seen
- 30 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 554 on average | 445/500 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 273/300 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 295 on average | 40/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 294 on average | 34/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 82/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 103/200 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does A Shockbyte Rust Server rank?
Over the last seven days A Shockbyte Rust Server sits at #15,339 on player hours, in the top 69% of ranked servers.
What population does A Shockbyte Rust Server carry?
The sample now reads 0 players for A Shockbyte Rust Server, out of 40 slots. Over the last seven days it averaged 0 players.
About the server
How well does A Shockbyte Rust Server perform?
The 48-hour average is 237 server fps, with a low of 221. The entity count peaked at 8,305, covering buildings, deployables and the rest of the world. A high of 2,424 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is A Shockbyte Rust Server on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by A Shockbyte Rust Server. Steam updates your game for you, but the protocol must match to join.
How reliable is A Shockbyte Rust Server, and is it online now?
A Shockbyte Rust Server reports itself online at the current refresh. Count back 2 days 2 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 168 of 168, 100%. The first row Rust Data holds for it is dated 30 September 2026.
Which location does A Shockbyte Rust Server run from?
For A Shockbyte Rust Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 157.85.92.45:27473.
Settings and map
Which rules apply on A Shockbyte Rust Server, and what settings?
The name A Shockbyte Rust Server carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Community is its browser category. VAC, Valve's anti-cheat, is enabled.
Which map has A Shockbyte Rust Server selected?
Size 1,500, seed 50000: the procedural map on A Shockbyte Rust Server, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does A Shockbyte Rust Server wipe, and how often?
No next wipe can be predicted for A Shockbyte Rust Server, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 22 days 18 hours ago.
On A Shockbyte Rust Server, what happens on wipe day?
The average peak over recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the wipes where it did not hold, half was lost by day 1.
Tags, lists
Which Rust Data filters and lists contain A Shockbyte Rust Server?
On Rust Data, A Shockbyte Rust Server appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on A Shockbyte Rust Server hold?
The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): The server lists 40 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to A Shockbyte Rust Server?
The manual route: launch Rust, F1, then client.connect 157.85.92.45:27473. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.