Rust Data

rustdata.spaceservers157.85.93.213:28162.ipynb

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Online 157.85.93.213:28161 checked 11m ago

DonkeyPunch

Connect

srv = rust.server("157.85.93.213:28162")
print(srv.connect_command)

Right now

srv.summary()
players now 0/120 # 0% full
7-day average 1 # peak 2
rank #3,848 # top 17%
last wipe 6d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5209:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020009:0018:0003:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3800 · seed 50000
Map of DonkeyPunch
map
Procedural Map
size
3800
seed
50000
Open on RustMaps

Server

srv.info()
address
157.85.93.213:28161
region
–
max players
120
group limit
8, the default
wipe schedule
–
last wipe
23 Oct 2026, 06:55 UTC
hostname
–
first seen
23 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 526 on average271/300
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average229/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average19/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 278 on average24/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average24/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 247 on average95/200

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does DonkeyPunch rank?

Over the last seven days DonkeyPunch sits at #3,848 on player hours, in the top 17% of ranked servers.

How many players does DonkeyPunch hold at once?

DonkeyPunch reports 0 players at this refresh, with 120 slots configured. Over the last seven days it averaged 1 players and peaked at 2. Averaged by hour over 48 hours, 14:00 UTC is the busiest, at 2 players.

About the server

How smoothly does DonkeyPunch run?

The 48-hour average is 99 server fps, with a low of 78. Entity numbers reached 87,001, and that includes buildings, deployables and the rest. A high of 4,522 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

What Rust version does DonkeyPunch run?

Rust network protocol 2635 and build 168909 on Linux is what DonkeyPunch runs. Steam updates your game for you, but the protocol must match to join.

How reliable is DonkeyPunch, and is it online now?

Online is the state at the latest refresh for DonkeyPunch. The uptime it reports puts the last restart about 2 days 18 hours ago. 119 of 120 hours up over the last 5 full days, or 99%. Its earliest recorded date in Rust Data is 23 October 2026.

In which location is DonkeyPunch hosted?

For DonkeyPunch, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 157.85.93.213:28161 is its address.

Rules, settings, map

Which settings and rules does DonkeyPunch run?

The name DonkeyPunch carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

Which map has DonkeyPunch loaded?

DonkeyPunch runs a procedural map of size 3,800 with seed 50000, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does DonkeyPunch wipe, and how often?

The record for DonkeyPunch holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 6 days 1 hours ago.

Tags and filters

Which Rust Data filters and lists contain DonkeyPunch?

These Rust Data lists include DonkeyPunch: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on DonkeyPunch?

Read by the game's server browser, the tags DonkeyPunch publishes are: gmrust (Game mode): Rust survival in its standard form; mp120 (Max players): The server lists 120 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to DonkeyPunch?

The manual route: launch Rust, F1, then client.connect 157.85.93.213:28161. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp120,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp120
Max players The server lists 120 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 41,682 players 11,625 servers online