Offline 157.85.93.221:28015 checked 1d ago
Don't touch my terry
Connect
srv = rust.server("157.85.93.221:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 16 Oct, 17:14 UTC11d ago | 1 | NaN | running | 0 |
| 1 | Tue 6 Oct, 20:20 UTC21d ago | 2 | held half | 9.9 days | 2 |
| 2 | Mon 5 Oct, 19:06 UTC22d ago | 2 | NaN | 1.1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4200 · seed 50000
- map
- Procedural Map
- size
- 4200
- seed
- 50000
Server
srv.info()- address
- 157.85.93.221:28015
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 16 Oct 2026, 17:14 UTC
- hostname
- –
- first seen
- 5 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 541 on average | 654/675 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 439/425 |
| 2 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 310 on average | 42/250 |
| 3 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 310 on average | 47/250 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 270 on average | 174/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 266 on average | 112/125 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Don't touch my terry rank?
Rank #7,134 on seven-day player hours for Don't touch my terry, within the top 32% of all ranked servers.
How many players does Don't touch my terry hold at once?
The current row shows Don't touch my terry offline; the last response was 46 hours ago. Over the last seven days it averaged 0 players and peaked at 2.
About the server
What does performance look like on Don't touch my terry?
Server fps over the last 48 hours averages 102; the floor is 100. The entity count peaked at 103,898, covering buildings, deployables and the rest of the world. A high of 4,069 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does Don't touch my terry run?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Don't touch my terry. Joining needs the same protocol on your game; Steam handles the update.
Is Don't touch my terry up, and what does its uptime show?
Offline now for Don't touch my terry, last seen 46 hours ago. A restart about 12 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 122 of 168, 73%. Its earliest recorded date in Rust Data is 5 October 2026.
In which location is Don't touch my terry hosted?
For Don't touch my terry, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 157.85.93.221:28015 is its address.
Map and rules
Which rules apply on Don't touch my terry, and what settings?
You will not find a gather rate in the string Don't touch my terry. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.
Which map has Don't touch my terry selected?
The game generates the map on Don't touch my terry: procedural, size 4,200, seed 50000. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does Don't touch my terry wipe, and on what schedule?
Don't touch my terry wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 11 days 18 hours ago, and that is the one in play.
On Don't touch my terry, what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. The crowd on the latest wipe topped out 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Tags, lists
Where does Don't touch my terry appear among Rust Data lists and filters?
On Rust Data, Don't touch my terry appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on Don't touch my terry?
Read by the game's server browser, the tags Don't touch my terry publishes are: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): The server lists 40 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join Don't touch my terry?
In Rust, F1 opens the console: type client.connect 157.85.93.221:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.