Online 157.85.94.103:28015 checked 14m ago
[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS
Connect
srv = rust.server("157.85.94.103:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 30% of all ranked servers, and #380 of the quad servers (top 46%). Ranked on player hours over the last seven days.
Wipe schedule · a steady gap
srv.wipe_schedule()
Next wipe Thursday 29 October, 14:38 UTC, in 1d 18h. # Every 6 days 21 hours · medium confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 1d 18h | Thu 29 Oct, 14:38 UTC | wipe |
| 1 | 8d 22h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 15d 11h | Thu 12 Nov, 07:41 UTC | wipe |
| 3 | 22d 7h | Thu 19 Nov, 04:13 UTC | wipe |
| 4 | 29d 4h | Thu 26 Nov, 00:45 UTC | wipe |
| 5 | 36d 0h | Wed 2 Dec, 21:16 UTC | wipe |
| 6 | 36d 22h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 7 | 42d 21h | Wed 9 Dec, 17:48 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 22 Oct, 18:06 UTC5d ago | 2 | NaN | running | 0 |
| 1 | Thu 15 Oct, 18:24 UTC12d ago | 3 | halved by day 2 | 7 days | 0 |
| 2 | Fri 9 Oct, 21:28 UTC17d ago | 3 | held half | 5.9 days | 0 |
| 3 | Sat 3 Oct, 00:56 UTC24d ago | 3 | halved by day 5 | 6.9 days | 0 |
| 4 | Thu 24 Sep, 05:28 UTC33d ago | 4 | halved by day 1 | 8.8 days | 0 |
| 5 | Fri 18 Sep, 03:38 UTC39d ago | 4 | halved by day 3 | 6.1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 1029781210
- map
- Procedural Map
- size
- 3500
- seed
- 1029781210
Server
srv.info()- address
- 157.85.94.103:28015
- region
- –
- max players
- 125
- group limit
- quad
- wipe schedule
- weekly
- last wipe
- 22 Oct 2026, 18:06 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | TemplarGaming 10x Swift Quad Loot++|PvP|MyMini|SkinBox|x10 JUST | NA · quad · 10x · weekly · 6 on average | 6/200 |
| 1 | Freeland 10x | Raidable Bases | Swift Loot+| PvP | MyMini | Ki | NA · quad · 10x · weekly · 1 on average | 1/75 |
| 2 | ICEFUSE 5X Bravo (Solo/Duo/Trio/Quad|Shop|Kits|X5 WIPED) | NA · quad · 5x · weekly · 41 on average | 47/250 |
| 3 | WARBANDITS.GG 5X |Solo/Duo/Trio/Quad|Loot+|TP|Kits|x5 JUST WIPE | NA · quad · 5x · weekly · 2 on average | 4/100 |
| 4 | Asgard - US 10x | One Grid | Trio | No BPs | Shop | NA · trio · 10x · weekly · 1 on average | 0/50 |
| 5 | WARBANDITS.GG 3X |Solo/Duo/Trio/Quad|LootX3| JUST WIPED | NA · quad · 3x · weekly · 145 on average | 211/200 |
Quick answers
From the figures on this page.
Population data
What position does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS take in the server rankings?
Over the last seven days [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS sits at #6,589 on player hours, in the top 30% of ranked servers. Its position in the quad group is #380.
How full does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS run?
[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS reports 0 players at this refresh, with 125 slots configured. Over the last seven days it averaged 0 players and peaked at 2. The 48-hour sample puts the busiest hour at 10:00 UTC, averaging 1 players.
Server facts
How well does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS perform?
The 48-hour average is 202 server fps, with a low of 83. The entity count peaked at 77,790, covering buildings, deployables and the rest of the world. The memory field tops out at 4,732 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS on?
Rust network protocol 2635 and build 168909 on Linux is what [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, and is it up?
The current sample puts [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS online. Count back 8 hours from its reported uptime to get the last restart. Uptime of 100% across the last 7 full days: 168 hours of 168. Rust Data logged it first on 13 September 2026.
Where does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS sit?
The name of [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS points to North America, even though no region tag is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 157.85.94.103:28015.
Rules, settings, map
Which settings and rules does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS run?
Gather sits at 10x, read from the server's own name: [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS. Up to 4 players may share a group (quad). survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS loaded?
The game generates the map on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS: procedural, size 3,500, seed 1029781210. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS wipe, and how often?
About every 6.9 days is how often [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS has wiped of late. On Thursday 29 October at 14:38 UTC the next wipe is due. The world it runs now was generated 5 days 2 hours ago. The tags list wipes as weekly.
What is wipe day on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS like?
Across recent wipes the busiest point averaged 3 players. Peak population on the latest wipe came 23 hours in. The crowd stayed above half that peak until the next wipe in 20% of recent wipes. Otherwise the crowd fell below half by day 2.5.
Lists and tags
Which Rust Data filters and lists contain [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
The Rust Data lists that [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS fits are: Modded Rust servers, 10x Rust servers: the live sample and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.
Which meanings do the tags on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS hold?
The game's server browser reads these tags from [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS: gmrust (Game mode): Survival play, standard Rust; mp125 (Max players): The server lists 125 slots; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^w (Weekly): The interval is one week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
In Rust, F1 opens the console: type client.connect 157.85.94.103:28015. Launch Rust on this page does the same by opening the game through Steam and connecting. https://starfireservers.tebex.io/ is the website recorded for it.
