Rust Data

rustdata.spaceservers157.85.94.108:28016.ipynb

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Online 157.85.94.108:28015 checked 14m ago

Midnight Rider

Connect

srv = rust.server("157.85.94.108:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak –
rank #15,349 # top 69%
last wipe 10d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123405:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k8 Oct12 Oct16 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 18 OctSat 10 OctSat 10 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 18 Oct, 19:58 UTC10d ago 1 NaN running 0
1 Sat 10 Oct, 22:33 UTC18d ago 2 halved by day 1 7.9 days 1
2 Sat 10 Oct, 01:09 UTC19d ago 2 NaN 0.9 days 0
3 Thu 8 Oct, 19:04 UTC20d ago 2 NaN 1.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1700 · seed 50000
Map of Midnight Rider
map
Procedural Map
size
1700
seed
50000
Open on RustMaps

Server

srv.info()
address
157.85.94.108:28015
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
18 Oct 2026, 19:58 UTC
hostname
–
first seen
8 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 549 on average147/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average116/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average13/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 284 on average21/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average13/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average30/200

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does Midnight Rider rank?

Player hours over seven days put Midnight Rider at #15,349, in the top 69% of the ranked set.

How many players does Midnight Rider hold at once?

Current row: 0 players on Midnight Rider, against 40 slots. Over the last seven days it averaged 0 players.

Server data

What does performance look like on Midnight Rider?

Averaged over 48 hours: 232 server fps, never under 213. Entity numbers reached 10,751, and that includes buildings, deployables and the rest. The memory field tops out at 4,228 MB. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on Midnight Rider?

The build is Rust network protocol 2634 and build 167781 on Linux, run by Midnight Rider. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Midnight Rider, and is it online now?

The current sample puts Midnight Rider online. Count back 10 days 6 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 8 October 2026.

In which location is Midnight Rider hosted?

For Midnight Rider, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 157.85.94.108:28015 is its address.

Settings and map

Which rules apply on Midnight Rider, and what settings?

The name Midnight Rider carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

Which map has Midnight Rider loaded?

Size 1,700, seed 50000: the procedural map on Midnight Rider, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

On what schedule does Midnight Rider wipe?

Midnight Rider wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 10 days 8 hours ago.

On Midnight Rider, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. 1 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 1.

Tags, lists

Which Rust Data filters and lists contain Midnight Rider?

On Rust Data, Midnight Rider appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on Midnight Rider?

The game's server browser reads these tags from Midnight Rider: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): 40 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to Midnight Rider?

In Rust, F1 opens the console: type client.connect 157.85.94.108:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp40
Max players 40 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build Recorded game build: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,278 players 11,650 servers online