Rust Data

rustdata.spaceservers157.85.95.202:24367.ipynb

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Online 157.85.95.202:24366 checked 12m ago

A Shockbyte Rust Server

Connect

srv = rust.server("157.85.95.202:24367")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak –
rank #15,405 # top 69%
last wipe 14d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 13 Oct, 10:55 UTC14d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 50000
Map of A Shockbyte Rust Server
map
Procedural Map
size
3000
seed
50000
Open on RustMaps

Server

srv.info()
address
157.85.95.202:24366
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
13 Oct 2026, 10:55 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 515 on average551/625
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 338 on average33/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 335 on average57/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average289/325
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average112/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 262 on average120/150

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does A Shockbyte Rust Server rank?

Player hours over seven days put A Shockbyte Rust Server at #15,405, in the top 69% of the ranked set.

What population does A Shockbyte Rust Server carry?

A Shockbyte Rust Server reports 0 players at this refresh, with 40 slots configured. Over the last seven days it averaged 0 players.

Server facts

What does performance look like on A Shockbyte Rust Server?

The 48-hour average is 169 server fps, with a low of 94. Entity numbers reached 48,781, and that includes buildings, deployables and the rest. A high of 4,574 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on A Shockbyte Rust Server?

Version Rust network protocol 2635 and build 168909 on Linux is reported by A Shockbyte Rust Server. Steam updates your game for you, but the protocol must match to join.

Is A Shockbyte Rust Server up, and what does its uptime show?

The current sample puts A Shockbyte Rust Server online. Count back 23 hours from its reported uptime to get the last restart. 168 of 168 hours up over the last 7 full days, or 100%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does A Shockbyte Rust Server run from?

For A Shockbyte Rust Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 157.85.95.202:24366.

Map and rules

Which settings and rules does A Shockbyte Rust Server run?

No gather rate appears in the name: A Shockbyte Rust Server. The group limit sits at the default of 8 players. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

Which map has A Shockbyte Rust Server loaded?

A Shockbyte Rust Server runs a procedural map of size 3,000 with seed 50000, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

When does A Shockbyte Rust Server wipe, and how often?

Too few wipes are on record for A Shockbyte Rust Server to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 14 days 11 hours ago.

What is wipe day on A Shockbyte Rust Server like?

Recent wipes averaged 0 players at their peak. The crowd on the latest wipe topped out 0 hours after it began.

Tags and filters

Where does A Shockbyte Rust Server appear among Rust Data lists and filters?

On Rust Data, A Shockbyte Rust Server appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on A Shockbyte Rust Server?

Read by the game's server browser, the tags A Shockbyte Rust Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): The server lists 40 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to A Shockbyte Rust Server?

Enter client.connect 157.85.95.202:24366 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp40
Max players The server lists 40 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 63,128 players 11,755 servers online