Rust Data

rustdata.spaceservers157.85.95.208:27965.ipynb

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Online 157.85.95.208:27964 checked 10m ago

A Shockbyte Rust Server

Connect

srv = rust.server("157.85.95.208:27965")
print(srv.connect_command)

Right now

srv.summary()
players now 0/4 # 0% full
7-day average 0 # peak 1
rank #14,210 # top 64%
last wipe 22d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123407:0016:0001:0009:0019:0004:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020007:0016:0001:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 6 Oct, 17:43 UTC22d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 837241
Map of A Shockbyte Rust Server
map
Procedural Map
size
4000
seed
837241
Open on RustMaps

Server

srv.info()
address
157.85.95.208:27964
region
–
max players
4
group limit
8, the default
wipe schedule
–
last wipe
6 Oct 2026, 17:43 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 537 on average162/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average148/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average15/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average15/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average19/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average69/200

Quick answers

From the figures on this page.

Population data

How does A Shockbyte Rust Server compare in the rankings?

Player hours over seven days put A Shockbyte Rust Server at #14,210, in the top 64% of the ranked set.

How many players does A Shockbyte Rust Server hold at once?

Current row: 0 players on A Shockbyte Rust Server, against 4 slots. Over the last seven days it averaged 0 players and peaked at 1.

About the server

What does performance look like on A Shockbyte Rust Server?

The 48-hour average is 101 server fps, with a low of 79. Buildings, deployables and all else in the world took the count as high as 90,862 entities. Memory peaked at 4,135 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on A Shockbyte Rust Server?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. Steam updates your game for you, but the protocol must match to join.

Is A Shockbyte Rust Server up, and what does its uptime show?

A Shockbyte Rust Server reports itself online at the current refresh. Count back 2 days 12 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

In which location is A Shockbyte Rust Server hosted?

For A Shockbyte Rust Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 157.85.95.208:27964.

Settings and map

Which settings and rules does A Shockbyte Rust Server run?

You will not find a gather rate in the string A Shockbyte Rust Server. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.

What is the map on A Shockbyte Rust Server?

Size 4,000, seed 837241: the procedural map on A Shockbyte Rust Server, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does A Shockbyte Rust Server wipe, and how often?

Too few wipes are on record for A Shockbyte Rust Server to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 22 days 12 hours ago.

On A Shockbyte Rust Server, what happens on wipe day?

The average peak over recent wipes is 1 players. 22 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Which Rust Data filters and lists contain A Shockbyte Rust Server?

On Rust Data, A Shockbyte Rust Server appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on A Shockbyte Rust Server hold?

The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Survival play, standard Rust; mp4 (Max players): 4 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

How can I connect to A Shockbyte Rust Server?

In Rust, F1 opens the console: type client.connect 157.85.95.208:27964. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp4
Max players 4 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,693 players 11,617 servers online