Online 157.85.95.233:27123 checked 8m ago
A Shockbyte Rust Server
Connect
srv = rust.server("157.85.95.233:27124")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 27 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 5 Oct, 16:34 UTC23d ago | 4 | NaN | running | 0 |
| 1 | Sun 20 Sep, 20:11 UTC38d ago | 4+1 queue | halved by day 3 | 14.8 days | 0 |
| 2 | Fri 18 Sep, 11:35 UTC40d ago | 4 | held half | 2.4 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3700 · seed 120
- map
- Procedural Map
- size
- 3700
- seed
- 120
Server
srv.info()- address
- 157.85.95.233:27123
- region
- –
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 5 Oct 2026, 16:34 UTC
- hostname
- –
- first seen
- 16 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 555 on average | 140/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 112/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 14/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 286 on average | 18/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 11/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 250 on average | 15/200 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does A Shockbyte Rust Server rank?
Player hours over seven days put A Shockbyte Rust Server at #15,358, in the top 69% of the ranked set.
How many players does A Shockbyte Rust Server hold at once?
The sample now reads 0 players for A Shockbyte Rust Server, out of 4 slots. Over the last seven days it averaged 0 players.
Server facts
What does performance look like on A Shockbyte Rust Server?
Server fps over the last 48 hours averages 123; the floor is 1. The entity count peaked at 77,940, covering buildings, deployables and the rest of the world. Memory peaked at 4,622 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is A Shockbyte Rust Server on?
Rust network protocol 2634 and build 167781 on Linux is what A Shockbyte Rust Server runs. Steam updates your game for you, but the protocol must match to join.
How reliable is A Shockbyte Rust Server, and is it online now?
The current sample puts A Shockbyte Rust Server online. Count back 6 days 9 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 16 September 2026.
Where does A Shockbyte Rust Server sit?
There is no region published for A Shockbyte Rust Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 157.85.95.233:27123.
Rules, settings, map
Which settings and rules does A Shockbyte Rust Server run?
You will not find a gather rate in the string A Shockbyte Rust Server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. Community is its browser category. VAC is running: Valve's anti-cheat is on.
Which map has A Shockbyte Rust Server selected?
A Shockbyte Rust Server runs a procedural map of size 3,700 with seed 120, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does A Shockbyte Rust Server wipe, and on what schedule?
A Shockbyte Rust Server wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 23 days 10 hours ago.
On A Shockbyte Rust Server, what happens on wipe day?
Recent wipes averaged 4 players at their peak. The crowd on the latest wipe topped out 27 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. Otherwise the crowd fell below half by day 3.
Tags and filters
Where does A Shockbyte Rust Server appear among Rust Data lists and filters?
The Rust Data lists that A Shockbyte Rust Server fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on A Shockbyte Rust Server hold?
These tags are published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): The server lists 4 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
How can I connect to A Shockbyte Rust Server?
The manual route: launch Rust, F1, then client.connect 157.85.95.233:27123. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.