Online 157.85.95.89:25301 checked 8m ago
Rust 1% upkeep - minis spawn on road
Connect
srv = rust.server("157.85.95.89:25302")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 18h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 18h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 25 Oct, 08:56 UTC3d ago | 2 | NaN | running | 0 |
| 1 | Thu 8 Oct, 17:19 UTC20d ago | 2 | halved by day 14 | 16.7 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 6
- map
- Procedural Map
- size
- 4500
- seed
- 6
Server
srv.info()- address
- 157.85.95.89:25301
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 25 Oct 2026, 08:56 UTC
- hostname
- –
- first seen
- 8 Oct 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 37/700 |
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 5/1000 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 77 on average | 83/700 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 70 on average | 48/1000 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 67 on average | 1/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 62 on average | 154/1000 |
Quick answers
From the figures on this page.
Population data
What position does Rust 1% upkeep - minis spawn on road take in the server rankings?
Player hours over seven days put Rust 1% upkeep - minis spawn on road at #5,300, in the top 24% of the ranked set.
What population does Rust 1% upkeep - minis spawn on road carry?
Rust 1% upkeep - minis spawn on road reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players and peaked at 2. The 48-hour sample puts the busiest hour at 20:00 UTC, averaging 2 players.
Server facts
What does performance look like on Rust 1% upkeep - minis spawn on road?
Averaged over 48 hours: 102 server fps, never under 75. Entity numbers reached 125,041, and that includes buildings, deployables and the rest. Memory peaked at 5,456 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is Rust 1% upkeep - minis spawn on road on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Rust 1% upkeep - minis spawn on road. Joining needs the same protocol on your game; Steam handles the update.
Is Rust 1% upkeep - minis spawn on road up, and what does its uptime show?
Online is the state at the latest refresh for Rust 1% upkeep - minis spawn on road. A restart about 33 minutes ago is what its reported uptime implies. Over the last 7 full days the hours up number 144 of 168, 86%. Its earliest recorded date in Rust Data is 8 October 2026.
Which location does Rust 1% upkeep - minis spawn on road run from?
No region is published by Rust 1% upkeep - minis spawn on road. Rust Data does not look up where the machine stands; it shows where a server says it is. 157.85.95.89:25301 is its address.
Settings and map
What rules and settings are recorded for Rust 1% upkeep - minis spawn on road?
No gather rate appears in the name: Rust 1% upkeep - minis spawn on road. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has Rust 1% upkeep - minis spawn on road selected?
The game generates the map on Rust 1% upkeep - minis spawn on road: procedural, size 4,500, seed 6. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does Rust 1% upkeep - minis spawn on road wipe, and how often?
A single wipe each month, the force wipe, is all Rust 1% upkeep - minis spawn on road does. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. A new world was started 3 days 15 hours ago, and that is the one in play. A monthly wipe schedule is published in its tags.
What is wipe day on Rust 1% upkeep - minis spawn on road like?
The average peak over recent wipes is 2 players. The crowd on the latest wipe topped out 6 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 14.
Tags and filters
Which lists on Rust Data hold Rust 1% upkeep - minis spawn on road, and which filters?
These Rust Data lists include Rust 1% upkeep - minis spawn on road: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
How should you read the server tags on Rust 1% upkeep - minis spawn on road?
These tags are published by Rust 1% upkeep - minis spawn on road and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way into Rust 1% upkeep - minis spawn on road?
In Rust, F1 opens the console: type client.connect 157.85.95.89:25301. Launch Rust on this page does the same by opening the game through Steam and connecting.