Online 158.174.26.133:28015 checked 10m ago
Testing server - No joining
Connect
srv = rust.server("158.174.26.133:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 12 Oct, 08:02 UTC16d ago | 0 | NaN | running | 0 |
| 1 | Mon 12 Oct, 01:27 UTC16d ago | 0 | NaN | 0.3 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 158.174.26.133:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 12 Oct 2026, 08:02 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 554 on average | 484/575 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 299/400 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 295 on average | 41/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 294 on average | 34/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 83/150 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 107/200 |
Quick answers
From the figures on this page.
Player counts
What position does Testing server - No joining take in the server rankings?
Rank #15,339 on seven-day player hours for Testing server - No joining, within the top 69% of all ranked servers.
How many players does Testing server - No joining hold at once?
The sample now reads 0 players for Testing server - No joining, out of 10 slots. Over the last seven days it averaged 0 players.
Server facts
What Rust version does Testing server - No joining run?
Version Rust network protocol 2634 and build 167781 on Windows is reported by Testing server - No joining. The protocol has to match before you can join, and Steam does the updating.
Is Testing server - No joining up, and what does its uptime show?
The current sample puts Testing server - No joining online. 168 of 168 hours up over the last 7 full days, or 100%. The first row Rust Data holds for it is dated 13 September 2026.
Where does Testing server - No joining sit?
There is no region published for Testing server - No joining. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 158.174.26.133:28015 is its address.
Settings and map
Which settings and rules does Testing server - No joining run?
You will not find a gather rate in the string Testing server - No joining. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. It is a community server, and the browser files it under Community. Carbon plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has Testing server - No joining selected?
Testing server - No joining runs a procedural map, which the game generates.
Wipe schedule
On what schedule does Testing server - No joining wipe?
A rhythm cannot be read from the wipes of Testing server - No joining on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 16 days 13 hours ago.
On Testing server - No joining, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. Peak population on the latest wipe came 0 hours in.
Tags and filters
Which Rust Data filters and lists contain Testing server - No joining?
These Rust Data lists include Testing server - No joining: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on Testing server - No joining hold?
Read by the game's server browser, the tags Testing server - No joining publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): The server runs build 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into Testing server - No joining?
In Rust, F1 opens the console: type client.connect 158.174.26.133:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.