Rust Data

rustdata.spaceservers158.69.23.51:28015.ipynb

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Online NA 158.69.23.51:28016 checked 12m ago

Friend Not Foe / PvE Community / North America

quad biweekly wipes moddedoxidepve

Connect

srv = rust.server("158.69.23.51:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 3
rank #6,475 # top 29% · #1025 in NA
last wipe 13d ago # biweekly schedule
next wipe 7d 13h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75106:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers, top 55% in NA, and #378 of the quad servers (top 46%). Ranked on player hours over the last seven days.

Wipe schedule · fixed weekdays

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. # The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 3.5

Coming wipes

inatkind
07d 13hThu 5 Nov, 19:00 UTCFW force wipe
114d 10hThu 12 Nov, 16:02 UTCwipe
235d 13hThu 3 Dec, 19:00 UTCFW force wipe
342d 10hThu 10 Dec, 16:02 UTCwipe

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 7 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 16:02 UTC13d ago 3 NaN running 0
1 Thu 1 Oct, 18:04 UTC FW27d ago 5 halved by day 5 13.9 days 0
2 Thu 17 Sep, 16:02 UTC41d ago 5 halved by day 2 14.1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3700 · seed 653090153
Map of Friend Not Foe / PvE Community / North America
map
Procedural Map
size
3700
seed
653090153
Open on RustMaps

Server

srv.info()
address
158.69.23.51:28016
region
NA
max players
50
group limit
quad
wipe schedule
biweekly
last wipe
15 Oct 2026, 16:02 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
Easy going & newman friendly PvE server with a focus on environmental survival, roleplaying, events & community. This lightly modded server features murderous bots, more animals, slightly increased gather rates & reduced upkeep cost. - This is an English speaking server based in Canada, all nationalities welcome. - No raiding or killing - if you see trouble use '/admin please' in chat. - We wipe first & third Thursday of the month, we Purge in the 24 hours before. View webpage for more details.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 20 on average15/140
1The Monster Den PVE|5x|Quad|Kits|Loot+|RaidableBases|PurgeNA · quad · 5x · biweekly · 9 on average2/100
2BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | RaidabNA · quad · monthly · 4 on average1/50
3GOBLINGAMING | 5X PVE | NOOB FRIENDLYNA · quad · 5x · biweekly · 4 on average3/40
4Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla.NA · quad · monthly · 2 on average3/50
5[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 251 on average214/2000

Quick answers

From the figures on this page.

Population data

How does Friend Not Foe / PvE Community / North America compare in the rankings?

On seven-day player hours Friend Not Foe / PvE Community / North America is #6,475 overall and #1,025 in North America, inside the top 29% of all ranked servers. The quad group places it at #378.

What population does Friend Not Foe / PvE Community / North America carry?

Current row: 0 players on Friend Not Foe / PvE Community / North America, against 50 slots. Over the last seven days it averaged 0 players and peaked at 3. The 48-hour sample puts the busiest hour at 15:00 UTC, averaging 1 players.

Server facts

How smoothly does Friend Not Foe / PvE Community / North America run?

The 48-hour average is 59 server fps, with a low of 48. Entity numbers reached 81,311, and that includes buildings, deployables and the rest. A high of 2,504 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does Friend Not Foe / PvE Community / North America run?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Friend Not Foe / PvE Community / North America. Steam updates your game for you, but the protocol must match to join.

How reliable is Friend Not Foe / PvE Community / North America, and is it online now?

Friend Not Foe / PvE Community / North America reports itself online at the current refresh. A restart about 19 hours ago is what its reported uptime implies. Uptime of 98% across the last 7 full days: 164 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

Which location does Friend Not Foe / PvE Community / North America run from?

In North America, Friend Not Foe / PvE Community / North America lists itself, using the NA tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 158.69.23.51:28016 is its address.

Rules, settings, map

What rules and settings are recorded for Friend Not Foe / PvE Community / North America?

No gather rate appears in the name: Friend Not Foe / PvE Community / North America. quad sets the cap: 4 players per group. Game mode pve, with this note: no combat between players. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Anti-cheat status: VAC on.

Which map has Friend Not Foe / PvE Community / North America loaded?

Friend Not Foe / PvE Community / North America runs a procedural map of size 3,700 with seed 653090153, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

On what schedule does Friend Not Foe / PvE Community / North America wipe?

Wipes on Friend Not Foe / PvE Community / North America run every 4 weeks on Thursday at 16:02 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 13 days 12 hours ago. Its tags carry a wipe schedule of every two weeks.

On Friend Not Foe / PvE Community / North America, what happens on wipe day?

The average peak over recent wipes is 4 players. 7 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 3.5.

Lists and tags

Which lists on Rust Data hold Friend Not Foe / PvE Community / North America, and which filters?

On Rust Data, Friend Not Foe / PvE Community / North America appears in these lists: Modded Rust servers, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which meanings do the tags on Friend Not Foe / PvE Community / North America hold?

These tags are published by Friend Not Foe / PvE Community / North America and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): The server lists 50 slots; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^b (Biweekly): The cycle is fourteen days; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser files it under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way into Friend Not Foe / PvE Community / North America?

In Rust, F1 opens the console: type client.connect 158.69.23.51:28016. Launch Rust on this page does the same by opening the game through Steam and connecting. https://friendnotfoe.co.uk/ is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^b,NA,^p,gmvanilla,cs168909,ts4,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players The server lists 50 slots.
ts4
Group limit No team may exceed 4.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly The cycle is fourteen days.

Gameplay

^p
PvE No player-versus-player combat; the danger comes from the world.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,314 players 11,621 servers online