Online 159.196.193.162:28015 checked 12m ago
Corrupted Wilds
Connect
srv = rust.server("159.196.193.162:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 11 Oct, 04:59 UTC17d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 110122
- map
- Procedural Map
- size
- 4500
- seed
- 110122
Server
srv.info()- address
- 159.196.193.162:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 11 Oct 2026, 04:59 UTC
- hostname
- –
- first seen
- 19 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 560 on average | 176/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 120/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 18/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 288 on average | 14/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 20/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 250 on average | 25/200 |
Quick answers
From the figures on this page.
Population data
How does Corrupted Wilds compare in the rankings?
Over the last seven days Corrupted Wilds sits at #15,353 on player hours, in the top 69% of ranked servers.
How full does Corrupted Wilds run?
Corrupted Wilds reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.
Server data
What does performance look like on Corrupted Wilds?
The 48-hour average is 91 server fps, with a low of 77. Entity numbers reached 116,087, and that includes buildings, deployables and the rest. A high of 6,025 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Corrupted Wilds run?
Rust network protocol 2634 and build 167398 on Windows is what Corrupted Wilds runs. Joining needs the same protocol on your game; Steam handles the update.
Is Corrupted Wilds up, and what does its uptime show?
Online is the state at the latest refresh for Corrupted Wilds. Count back 17 days 19 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 19 September 2026.
Where does Corrupted Wilds sit?
No region is published by Corrupted Wilds. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 159.196.193.162:28015.
Map and rules
Which rules apply on Corrupted Wilds, and what settings?
You will not find a gather rate in the string Corrupted Wilds. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.
Which map has Corrupted Wilds loaded?
The game generates the map on Corrupted Wilds: procedural, size 4,500, seed 110122. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does Corrupted Wilds wipe, and on what schedule?
Too few wipes are on record for Corrupted Wilds to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 17 days 21 hours ago.
On Corrupted Wilds, what happens on wipe day?
Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 1 hours in.
Lists and tags
Which lists on Rust Data hold Corrupted Wilds, and which filters?
On Rust Data, Corrupted Wilds appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Corrupted Wilds?
These tags are published by Corrupted Wilds and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs167398 (Build): Recorded game build: 167398; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join Corrupted Wilds?
Enter client.connect 159.196.193.162:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.