Online 160.202.165.14:28015 checked 11m ago
Rust Streamline Test Server
Connect
srv = rust.server("160.202.165.14:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 6738
- map
- Procedural Map
- size
- 3500
- seed
- 6738
Server
srv.info()- address
- 160.202.165.14:28015
- region
- – · ca1
- max players
- 200
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 10 Feb 2026, 05:49 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 486 on average | 50/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 321 on average | 92/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 283 on average | 270/300 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 279 on average | 13/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 329/375 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 256 on average | 272/300 |
Quick answers
From the figures on this page.
Population data
How does Rust Streamline Test Server compare in the rankings?
Over the last seven days Rust Streamline Test Server sits at #15,269 on player hours, in the top 69% of ranked servers.
How many players does Rust Streamline Test Server hold at once?
The sample now reads 0 players for Rust Streamline Test Server, out of 200 slots. Over the last seven days it averaged 0 players.
Server facts
How smoothly does Rust Streamline Test Server run?
The 48-hour average is 30 server fps, with a low of 30. Buildings, deployables and all else in the world took the count as high as 114,099 entities. A high of 3,127 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is Rust Streamline Test Server on?
Rust network protocol 2621 and build 142893 on Windows is what Rust Streamline Test Server runs. The protocol has to match before you can join, and Steam does the updating.
Is Rust Streamline Test Server up, and what does its uptime show?
The current sample puts Rust Streamline Test Server online. The uptime it reports puts the last restart about 4 days 3 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.
Where does Rust Streamline Test Server sit?
For Rust Streamline Test Server, no region is published; the region code is ca1. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 160.202.165.14:28015 is its address.
Map and rules
What rules and settings are recorded for Rust Streamline Test Server?
No gather rate appears in the name: Rust Streamline Test Server. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.
Which map has Rust Streamline Test Server selected?
The game generates the map on Rust Streamline Test Server: procedural, size 3,500, seed 6738. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
When does Rust Streamline Test Server wipe, and how often?
The record for Rust Streamline Test Server holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 261 days 20 hours ago.
Tags and filters
Which Rust Data filters and lists contain Rust Streamline Test Server?
The Rust Data lists that Rust Streamline Test Server fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Rust Streamline Test Server?
These tags are published by Rust Streamline Test Server and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp200 (Max players): Slot count: 200; ts8 (Group limit): Team limit of 8, as shipped by default; v2621 (Protocol): The server speaks protocol 2621, so match your game version; cs142893 (Build): Build number: 142893; ptrak (Networking): Network traffic runs over RakNet, the game standard; $rca1 (Region code): Region code in the data: ca1. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way into Rust Streamline Test Server?
Enter client.connect 160.202.165.14:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.