Rust Data

rustdata.spaceservers160.251.136.116:28017.ipynb

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Online 160.251.136.116:28015 checked 8m ago

RustServer_6319

Connect

srv = rust.server("160.251.136.116:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,310 # top 69%
last wipe 27d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap18.8 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctSun 13 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 13:30 UTC27d ago 0 NaN running 0
1 Sun 13 Sep, 19:14 UTC45d ago 0 NaN 18.8 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 26771
Map of RustServer_6319
map
Procedural Map
size
3000
seed
26771
Open on RustMaps

Server

srv.info()
address
160.251.136.116:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 13:30 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 512 on average329/375
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average435/475
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average963/1000
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average53/100
4eulongtest (private perf box)EU · groups of 14+ · monthly · 267 on average480/8
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average979/1000

Quick answers

From the figures on this page.

Player counts

What position does RustServer_6319 take in the server rankings?

Over the last seven days RustServer_6319 sits at #15,310 on player hours, in the top 69% of ranked servers.

How many players does RustServer_6319 hold at once?

The sample now reads 0 players for RustServer_6319, out of 50 slots. Over the last seven days it averaged 0 players.

About the server

How smoothly does RustServer_6319 run?

The 48-hour average is 179 server fps, with a low of 126. Buildings, deployables and all else in the world took the count as high as 43,651 entities. A high of 2,460 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does RustServer_6319 run?

The build is Rust network protocol 2634 and build 167781 on Linux, run by RustServer_6319. Joining needs the same protocol on your game; Steam handles the update.

How reliable is RustServer_6319, and is it online now?

RustServer_6319 reports itself online at the current refresh. The uptime it reports puts the last restart about 8 days 7 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does RustServer_6319 run from?

There is no region published for RustServer_6319. Rust Data does not look up where the machine stands; it shows where a server says it is. 160.251.136.116:28015 is its address.

Map and rules

What rules and settings are recorded for RustServer_6319?

You will not find a gather rate in the string RustServer_6319. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has RustServer_6319 loaded?

Size 3,000, seed 26771: the procedural map on RustServer_6319, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

When does RustServer_6319 wipe, and how often?

A rhythm cannot be read from the wipes of RustServer_6319 on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 27 days 5 hours ago, and that is the one in play.

On RustServer_6319, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Which Rust Data filters and lists contain RustServer_6319?

The Rust Data lists that RustServer_6319 fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on RustServer_6319 hold?

These tags are published by RustServer_6319 and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): The server runs build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join RustServer_6319?

The manual route: launch Rust, F1, then client.connect 160.251.136.116:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players Slot count: 50.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build The server runs build 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 104,128 players 11,899 servers online