Rust Data

rustdata.spaceservers160.251.172.243:28116.ipynb

Run all rust-data · live

‹ All servers

Online 160.251.172.243:28115 checked 11m ago

Rust 1st -開発中-

moddedoxide

Connect

srv = rust.server("160.251.172.243:28116")
print(srv.connect_command)

Right now

srv.summary()
players now 1/2 # 50% full
7-day average 0 # peak 1
rank #4,912 # top 22%
last wipe 18h ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75101:0010:0020:0004:0013:0022:00Wiped Thu 29 Oct, 05:54 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
010020030040001:0010:0020:0004:0013:0022:00Wiped Thu 29 Oct, 05:54 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held75%else halves by day 3

The first 48 hours of its last wipes

Mon 26 OctTue 13 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 29 Oct, 02:07 UTC22h ago NaN NaN running 0
1 Mon 26 Oct, 00:13 UTC3d ago 1 NaN NaN 0
2 Tue 13 Oct, 00:23 UTC16d ago 1 halved by day 3 13 days 0
3 Sun 11 Oct, 23:56 UTC18d ago 1 NaN 1 days 0
4 Fri 9 Oct, 11:10 UTC20d ago 1 held half 2.5 days 0
5 Wed 7 Oct, 11:49 UTC22d ago 1 held half 2 days 0
6 Tue 6 Oct, 00:02 UTC24d ago 1 NaN 1.5 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 1337
Map of Rust 1st -開発中-
map
Custom Map
size
6000
seed
1337

Server

srv.info()
address
160.251.172.243:28115
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
29 Oct 2026, 05:54 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0QS『芬达』100000倍/10.30/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 25 on average28/100
1【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐EA · groups of 8+ · weekly · 22 on average0/200
2[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 14 on average1/100
3[守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新EA · no group limit · 13 on average0/100
4[霸道]10000000倍-10.29日-萌新首选-稳定长久EA · no group limit · 12 on average0/100
5#10-[搞就完了]10倍/10.29新档/无权/萌新首选EA · no group limit · 12 on average20/100

Quick answers

From the figures on this page.

Population

How does Rust 1st -開発中- compare in the rankings?

Player hours over seven days put Rust 1st -開発中- at #4,912, in the top 22% of the ranked set.

How full does Rust 1st -開発中- run?

The sample now reads 1 players for Rust 1st -開発中-, out of 2 slots. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 01:00 UTC, averaging 1 players.

Server facts

How smoothly does Rust 1st -開発中- run?

Averaged over 48 hours: 225 server fps, never under 170. The entity count peaked at 4,804, covering buildings, deployables and the rest of the world. The memory field tops out at 3,397 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is Rust 1st -開発中- on?

Rust network protocol 2635 and build 168909 on Linux is what Rust 1st -開発中- runs. Steam updates your game for you, but the protocol must match to join.

How reliable is Rust 1st -開発中-, and is it online now?

Online is the state at the latest refresh for Rust 1st -開発中-. The uptime it reports puts the last restart about 16 hours ago. Uptime of 85% across the last 7 full days: 143 hours of 168. Rust Data logged it first on 13 September 2026.

In which location is Rust 1st -開発中- hosted?

Its name points to Asia, but Rust 1st -開発中- publishes no region tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 160.251.172.243:28115 is its address.

Map and rules

Which settings and rules does Rust 1st -開発中- run?

The name Rust 1st -開発中- carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.

What is the map on Rust 1st -開発中-?

Size 6,000, seed 1337: the procedural map on Rust 1st -開発中-, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.

Wipe schedule

When does Rust 1st -開発中- wipe, and on what schedule?

No next wipe can be predicted for Rust 1st -開発中-, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 18 hours ago.

On Rust 1st -開発中-, what happens on wipe day?

Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 75% of the time. In the wipes where it did not hold, half was lost by day 3.

Lists and tags

Which Rust Data filters and lists contain Rust 1st -開発中-?

These Rust Data lists include Rust 1st -開発中-: Modded Rust servers. Under these filters on the server list, it is listed: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the server tags on Rust 1st -開発中-?

Read by the game's server browser, the tags Rust 1st -開発中- publishes are: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): Slot count: 2; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way into Rust 1st -開発中-?

In Rust, F1 opens the console: type client.connect 160.251.172.243:28115. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp2
Max players Slot count: 2.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 63,058 players 11,725 servers online