Rust Data

rustdata.spaceservers160.251.197.100:28017.ipynb

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Offline 160.251.197.100:28015 checked 7d ago

==RUST_SERVER_NAME==

pve

Connect

srv = rust.server("160.251.197.100:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,270 # top 69%
last wipe 7d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct26 Oct27 Oct29 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 141127248
Map of ==RUST_SERVER_NAME==
map
Procedural Map
size
3500
seed
141127248
Open on RustMaps

Server

srv.info()
address
160.251.197.100:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
23 Oct 2026, 05:42 UTC
hostname
–
first seen
23 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 52 on average5/200
1[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 31 on average11/200
2[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 30 on average13/200
3【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average25/200
4[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 21 on average5/150
5[EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 16 on average12/100

Quick answers

From the figures on this page.

Population data

How does ==RUST_SERVER_NAME== compare in the rankings?

Player hours over seven days put ==RUST_SERVER_NAME== at #15,270, in the top 69% of the ranked set.

How full does ==RUST_SERVER_NAME== run?

==RUST_SERVER_NAME== returns no live count at this refresh, having last been seen 7 days ago. Over the last seven days it averaged 0 players.

Server data

What is the Rust version on ==RUST_SERVER_NAME==?

Rust network protocol 2635 and build 168909 on Linux is what ==RUST_SERVER_NAME== runs. Steam updates your game for you, but the protocol must match to join.

How reliable is ==RUST_SERVER_NAME==, and is it online now?

==RUST_SERVER_NAME== is offline at this refresh; the last response came 7 days ago. Over the last 6 full days the hours up number 0 of 144, 0%. Its earliest recorded date in Rust Data is 23 October 2026.

In which location is ==RUST_SERVER_NAME== hosted?

There is no region published for ==RUST_SERVER_NAME==. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 160.251.197.100:28015.

Map and rules

Which settings and rules does ==RUST_SERVER_NAME== run?

No gather rate appears in the name: ==RUST_SERVER_NAME==. The group limit sits at the default of 8 players. pve is the game mode here, and no combat between players. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.

What is the map on ==RUST_SERVER_NAME==?

Size 3,500, seed 141127248: the procedural map on ==RUST_SERVER_NAME==, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

When does ==RUST_SERVER_NAME== wipe, and how often?

A rhythm cannot be read from the wipes of ==RUST_SERVER_NAME== on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 7 days 1 hours ago.

Tags, lists

Which Rust Data filters and lists contain ==RUST_SERVER_NAME==?

The Rust Data lists that ==RUST_SERVER_NAME== fits are: Rust community servers, unfiltered and Rust PvE servers. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on ==RUST_SERVER_NAME==?

The game's server browser reads these tags from ==RUST_SERVER_NAME==: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^p (PvE): Players do not fight each other here; the world supplies the danger. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way into ==RUST_SERVER_NAME==?

The manual route: launch Rust, F1, then client.connect 160.251.197.100:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players 50 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 46,371 players 11,614 servers online