Rust Data

rustdata.spaceservers160.251.199.112:28017.ipynb

Run all rust-data · live

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Online 160.251.199.112:28015 checked 9m ago

RustServer_14668

Connect

srv = rust.server("160.251.199.112:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #11,894 # top 53%
last wipe 25d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 11817
Map of RustServer_14668
map
Procedural Map
size
3000
seed
11817
Open on RustMaps

Server

srv.info()
address
160.251.199.112:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
4 Oct 2026, 01:15 UTC
hostname
–
first seen
4 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 506 on average198/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average271/300
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average709/800
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average41/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average802/900
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 242 on average636/725

Quick answers

From the figures on this page.

Population

How does RustServer_14668 compare in the rankings?

Over the last seven days RustServer_14668 sits at #11,894 on player hours, in the top 53% of ranked servers.

What population does RustServer_14668 carry?

Current row: 0 players on RustServer_14668, against 50 slots. Over the last seven days it averaged 0 players and peaked at 1.

Server data

How smoothly does RustServer_14668 run?

Averaged over 48 hours: 98 server fps, never under 71. Buildings, deployables and all else in the world took the count as high as 48,258 entities. A high of 2,455 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is RustServer_14668 on?

Version Rust network protocol 2635 and build 168909 on Linux is reported by RustServer_14668. The protocol has to match before you can join, and Steam does the updating.

Is RustServer_14668 up, and what does its uptime show?

Online is the state at the latest refresh for RustServer_14668. A restart about 6 days 22 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 4 October 2026.

Where does RustServer_14668 sit?

For RustServer_14668, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 160.251.199.112:28015 is its address.

Rules, settings, map

Which rules apply on RustServer_14668, and what settings?

The name RustServer_14668 carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Community is its browser category. Anti-cheat status: VAC on.

Which map has RustServer_14668 selected?

RustServer_14668 runs a procedural map of size 3,000 with seed 11817, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does RustServer_14668 wipe, and how often?

Too few wipes are on record for RustServer_14668 to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 25 days 20 hours ago, and that is the one in play.

Tags and filters

Which lists on Rust Data hold RustServer_14668, and which filters?

These Rust Data lists include RustServer_14668: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on RustServer_14668 hold?

The game's server browser reads these tags from RustServer_14668: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join RustServer_14668?

Enter client.connect 160.251.199.112:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players 50 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 84,577 players 11,817 servers online