Online 160.251.201.172:28015 checked 7m ago
RustServer_5962
Connect
srv = rust.server("160.251.201.172:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 41 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 20 Oct, 18:36 UTC8d ago | 2 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 28423
- map
- Procedural Map
- size
- 4500
- seed
- 28423
Server
srv.info()- address
- 160.251.201.172:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 20 Oct 2026, 18:36 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 516 on average | 486/525 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 401/450 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 52/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 44/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 48/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 243 on average | 161/200 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does RustServer_5962 rank?
Over the last seven days RustServer_5962 sits at #8,775 on player hours, in the top 39% of ranked servers.
How full does RustServer_5962 run?
RustServer_5962 reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players and peaked at 2.
Server facts
What does performance look like on RustServer_5962?
Averaged over 48 hours: 40 server fps, never under 28. Buildings, deployables and all else in the world took the count as high as 120,835 entities. The memory field tops out at 4,893 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is RustServer_5962 on?
Rust network protocol 2635 and build 168909 on Linux is what RustServer_5962 runs. Steam updates your game for you, but the protocol must match to join.
How reliable is RustServer_5962, and is it online now?
RustServer_5962 reports itself online at the current refresh. A restart about 6 days 12 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 13 September 2026.
Which location does RustServer_5962 run from?
There is no region published for RustServer_5962. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 160.251.201.172:28015 is its address.
Map and rules
Which rules apply on RustServer_5962, and what settings?
You will not find a gather rate in the string RustServer_5962. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat status: VAC on.
Which map has RustServer_5962 loaded?
RustServer_5962 runs a procedural map of size 4,500 with seed 28423, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does RustServer_5962 wipe, and on what schedule?
The record for RustServer_5962 holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 8 days 17 hours ago.
On RustServer_5962, what happens on wipe day?
The average peak over recent wipes is 2 players. The crowd on the latest wipe topped out 41 hours after it began.
Tags, lists
Which Rust Data filters and lists contain RustServer_5962?
On Rust Data, RustServer_5962 appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on RustServer_5962?
These tags are published by RustServer_5962 and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join RustServer_5962?
Enter client.connect 160.251.201.172:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.