Rust Data

rustdata.spaceservers160.251.203.118:28017.ipynb

Run all rust-data · live

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Online 160.251.203.118:28015 checked 7m ago

RustServer_4380

Connect

srv = rust.server("160.251.203.118:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #12,975 # top 58%
last wipe 19d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75106:0015:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020006:0015:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct19 Oct22 Oct26 Oct30 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 10219
Map of RustServer_4380
map
Procedural Map
size
3000
seed
10219
Open on RustMaps

Server

srv.info()
address
160.251.203.118:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
10 Oct 2026, 23:50 UTC
hostname
–
first seen
10 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 472 on average70/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 320 on average93/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average199/250
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average4/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average244/250
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 259 on average380/375

Quick answers

From the figures on this page.

Player counts

How does RustServer_4380 compare in the rankings?

Player hours over seven days put RustServer_4380 at #12,975, in the top 58% of the ranked set.

What population does RustServer_4380 carry?

RustServer_4380 reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 06:00 UTC is the busiest, at 0 players.

About the server

How smoothly does RustServer_4380 run?

Averaged over 48 hours: 94 server fps, never under 68. The entity count peaked at 53,140, covering buildings, deployables and the rest of the world. A high of 2,567 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is RustServer_4380 on?

Rust network protocol 2635 and build 168909 on Linux is what RustServer_4380 runs. Steam updates your game for you, but the protocol must match to join.

Is RustServer_4380 up, and what does its uptime show?

RustServer_4380 reports itself online at the current refresh. Count back 7 days 6 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 10 October 2026.

Which location does RustServer_4380 run from?

For RustServer_4380, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 160.251.203.118:28015.

Map and rules

What rules and settings are recorded for RustServer_4380?

No gather rate appears in the name: RustServer_4380. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

Which map has RustServer_4380 selected?

Size 3,000, seed 10219: the procedural map on RustServer_4380, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

On what schedule does RustServer_4380 wipe?

Too few wipes are on record for RustServer_4380 to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 19 days 5 hours ago.

Tags, lists

Which lists on Rust Data hold RustServer_4380, and which filters?

These Rust Data lists include RustServer_4380: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on RustServer_4380?

These tags are published by RustServer_4380 and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way to join RustServer_4380?

In Rust, F1 opens the console: type client.connect 160.251.203.118:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players The server lists 50 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 39,224 players 11,599 servers online