Rust Data

rustdata.spaceservers160.251.204.20:28017.ipynb

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Online 160.251.204.20:28015 checked 8m ago

RustServer_11472

Connect

srv = rust.server("160.251.204.20:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,268 # top 68%
last wipe 9d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 20 Oct, 10:04 UTC9d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 16650
Map of RustServer_11472
map
Procedural Map
size
3000
seed
16650
Open on RustMaps

Server

srv.info()
address
160.251.204.20:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
20 Oct 2026, 10:04 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 506 on average215/275
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average293/350
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average774/1000
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average46/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average866/950
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 242 on average713/800

Quick answers

From the figures on this page.

Population data

How does RustServer_11472 compare in the rankings?

Over the last seven days RustServer_11472 sits at #15,268 on player hours, in the top 68% of ranked servers.

What population does RustServer_11472 carry?

Current row: 0 players on RustServer_11472, against 50 slots. Over the last seven days it averaged 0 players.

About the server

How smoothly does RustServer_11472 run?

The 48-hour average is 116 server fps, with a low of 96. The entity count peaked at 47,566, covering buildings, deployables and the rest of the world. A high of 2,507 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does RustServer_11472 run?

The build is Rust network protocol 2635 and build 168909 on Linux, run by RustServer_11472. Steam updates your game for you, but the protocol must match to join.

How reliable is RustServer_11472, and is it online now?

Online is the state at the latest refresh for RustServer_11472. A restart about 6 days 22 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does RustServer_11472 run from?

There is no region published for RustServer_11472. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 160.251.204.20:28015.

Map and rules

Which rules apply on RustServer_11472, and what settings?

The name RustServer_11472 carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has RustServer_11472 loaded?

The game generates the map on RustServer_11472: procedural, size 3,000, seed 16650. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

When does RustServer_11472 wipe, and on what schedule?

Too few wipes are on record for RustServer_11472 to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 9 days 11 hours ago, and that is the one in play.

On RustServer_11472, what happens on wipe day?

The average peak over recent wipes is 0 players. Peak population on the latest wipe came 0 hours in.

Tags, lists

Which Rust Data filters and lists contain RustServer_11472?

On Rust Data, RustServer_11472 appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on RustServer_11472 hold?

Read by the game's server browser, the tags RustServer_11472 publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to RustServer_11472?

In Rust, F1 opens the console: type client.connect 160.251.204.20:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players Slot count: 50.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 90,952 players 11,834 servers online