Rust Data

rustdata.spaceservers160.251.207.4:28017.ipynb

Run all rust-data · live

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Online 160.251.207.4:28015 checked 8m ago

RustServer_3488

Connect

srv = rust.server("160.251.207.4:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #10,354 # top 46%
last wipe 9d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 20 Oct, 01:55 UTC9d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 5578
Map of RustServer_3488
map
Procedural Map
size
3000
seed
5578
Open on RustMaps

Server

srv.info()
address
160.251.207.4:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
20 Oct 2026, 01:55 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average470/575
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average440/475
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 286 on average984/250
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average62/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 270 on average983/250
5Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average23/250

Quick answers

From the figures on this page.

Population data

How does RustServer_3488 compare in the rankings?

Over the last seven days RustServer_3488 sits at #10,354 on player hours, in the top 46% of ranked servers.

How full does RustServer_3488 run?

The sample now reads 0 players for RustServer_3488, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 11:00 UTC, averaging 1 players.

Server facts

What does performance look like on RustServer_3488?

Averaged over 48 hours: 77 server fps, never under 50. The entity count peaked at 45,304, covering buildings, deployables and the rest of the world. A high of 2,447 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

What Rust version does RustServer_3488 run?

The build is Rust network protocol 2635 and build 168909 on Linux, run by RustServer_3488. The protocol has to match before you can join, and Steam does the updating.

How reliable is RustServer_3488, and is it online now?

Online is the state at the latest refresh for RustServer_3488. Count back 5 days 16 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is RustServer_3488 hosted?

No region is published by RustServer_3488. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 160.251.207.4:28015.

Map and rules

What rules and settings are recorded for RustServer_3488?

No gather rate appears in the name: RustServer_3488. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.

Which map has RustServer_3488 loaded?

RustServer_3488 runs a procedural map of size 3,000 with seed 5578, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does RustServer_3488 wipe, and how often?

The record for RustServer_3488 holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 9 days 13 hours ago.

On RustServer_3488, what happens on wipe day?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 33 hours after it began.

Tags and filters

Where does RustServer_3488 appear among Rust Data lists and filters?

On Rust Data, RustServer_3488 appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on RustServer_3488 hold?

Read by the game's server browser, the tags RustServer_3488 publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into RustServer_3488?

In Rust, F1 opens the console: type client.connect 160.251.207.4:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players The server lists 50 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 93,384 players 11,848 servers online