Rust Data

rustdata.spaceservers160.251.209.182:28017.ipynb

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Online 160.251.209.182:28015 checked 9m ago

RustServer_20607

Connect

srv = rust.server("160.251.209.182:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,276 # top 69%
last wipe 10d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 19 Oct, 18:26 UTC10d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 28026
Map of RustServer_20607
map
Procedural Map
size
3000
seed
28026
Open on RustMaps

Server

srv.info()
address
160.251.209.182:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
19 Oct 2026, 18:26 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 503 on average187/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average235/300
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average658/800
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average37/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average744/900
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 245 on average599/725

Quick answers

From the figures on this page.

Player counts

What position does RustServer_20607 take in the server rankings?

Player hours over seven days put RustServer_20607 at #15,276, in the top 69% of the ranked set.

How many players does RustServer_20607 hold at once?

Current row: 0 players on RustServer_20607, against 50 slots. Over the last seven days it averaged 0 players.

Server data

How smoothly does RustServer_20607 run?

The 48-hour average is 128 server fps, with a low of 81. Buildings, deployables and all else in the world took the count as high as 46,931 entities. A high of 2,507 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on RustServer_20607?

Rust network protocol 2635 and build 168909 on Linux is what RustServer_20607 runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is RustServer_20607, and is it up?

Online is the state at the latest refresh for RustServer_20607. A restart about 5 days 23 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 13 September 2026.

In which location is RustServer_20607 hosted?

There is no region published for RustServer_20607. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 160.251.209.182:28015.

Map and rules

Which settings and rules does RustServer_20607 run?

You will not find a gather rate in the string RustServer_20607. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat status: VAC on.

Which map has RustServer_20607 loaded?

The game generates the map on RustServer_20607: procedural, size 3,000, seed 28026. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does RustServer_20607 wipe, and on what schedule?

The record for RustServer_20607 holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 10 days 3 hours ago.

What is wipe day on RustServer_20607 like?

Recent wipes averaged 0 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Which lists on Rust Data hold RustServer_20607, and which filters?

The Rust Data lists that RustServer_20607 fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on RustServer_20607 hold?

These tags are published by RustServer_20607 and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join RustServer_20607?

In Rust, F1 opens the console: type client.connect 160.251.209.182:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players 50 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 79,700 players 11,793 servers online