Rust Data

rustdata.spaceservers160.251.210.10:28017.ipynb

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Online 160.251.210.10:28015 checked 12m ago

RustServer_11367

Connect

srv = rust.server("160.251.210.10:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,327 # top 69%
last wipe 27d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 10:45 UTC27d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 114627276
Map of RustServer_11367
map
Procedural Map
size
4500
seed
114627276
Open on RustMaps

Server

srv.info()
address
160.251.210.10:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 10:45 UTC
hostname
–
first seen
2 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average366/425
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average457/500
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average980/1000
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average53/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average964/1000
5Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average32/250

Quick answers

From the figures on this page.

Population

How does RustServer_11367 compare in the rankings?

Rank #15,327 on seven-day player hours for RustServer_11367, within the top 69% of all ranked servers.

How full does RustServer_11367 run?

Current row: 0 players on RustServer_11367, against 50 slots. Over the last seven days it averaged 0 players.

About the server

How smoothly does RustServer_11367 run?

Server fps over the last 48 hours averages 43; the floor is 25. The entity count peaked at 116,312, covering buildings, deployables and the rest of the world. Memory peaked at 4,497 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is RustServer_11367 on?

Rust network protocol 2635 and build 168909 on Linux is what RustServer_11367 runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is RustServer_11367, and is it online now?

The current sample puts RustServer_11367 online. A restart about 6 days 18 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 2 October 2026.

Where does RustServer_11367 sit?

For RustServer_11367, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 160.251.210.10:28015.

Rules, settings, map

Which rules apply on RustServer_11367, and what settings?

You will not find a gather rate in the string RustServer_11367. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Community is its browser category. Anti-cheat status: VAC on.

Which map has RustServer_11367 loaded?

The game generates the map on RustServer_11367: procedural, size 4,500, seed 114627276. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does RustServer_11367 wipe, and how often?

Too few wipes are on record for RustServer_11367 to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 27 days 6 hours ago.

On RustServer_11367, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in.

Lists and tags

Which Rust Data filters and lists contain RustServer_11367?

On Rust Data, RustServer_11367 appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on RustServer_11367?

The game's server browser reads these tags from RustServer_11367: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way to join RustServer_11367?

In Rust, F1 opens the console: type client.connect 160.251.210.10:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players The server lists 50 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 102,135 players 11,892 servers online