Rust Data

rustdata.spaceservers160.251.215.5:28017.ipynb

Run all rust-data · live

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Online 160.251.215.5:28015 checked 7m ago

RustServer_22252

Connect

srv = rust.server("160.251.215.5:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,269 # top 68%
last wipe 26d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 27047
Map of RustServer_22252
map
Procedural Map
size
3000
seed
27047
Open on RustMaps

Server

srv.info()
address
160.251.215.5:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
3 Oct 2026, 13:08 UTC
hostname
–
first seen
3 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average254/275
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average331/350
2eulongtest (private perf box)EU · groups of 14+ · monthly · 290 on average480/8
3Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average815/1000
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average46/100
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average892/950

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does RustServer_22252 rank?

Over the last seven days RustServer_22252 sits at #15,269 on player hours, in the top 68% of ranked servers.

How many players does RustServer_22252 hold at once?

RustServer_22252 reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.

Server facts

What does performance look like on RustServer_22252?

The 48-hour average is 89 server fps, with a low of 71. The entity count peaked at 49,251, covering buildings, deployables and the rest of the world. The memory field tops out at 2,428 MB. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does RustServer_22252 run?

Version Rust network protocol 2635 and build 168909 on Linux is reported by RustServer_22252. The protocol has to match before you can join, and Steam does the updating.

Is RustServer_22252 up, and what does its uptime show?

The current sample puts RustServer_22252 online. The uptime it reports puts the last restart about 5 days 21 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 3 October 2026.

In which location is RustServer_22252 hosted?

No region is published by RustServer_22252. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 160.251.215.5:28015.

Settings and map

What rules and settings are recorded for RustServer_22252?

No gather rate appears in the name: RustServer_22252. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

Which map has RustServer_22252 selected?

The game generates the map on RustServer_22252: procedural, size 3,000, seed 27047. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

When does RustServer_22252 wipe, and on what schedule?

The record for RustServer_22252 holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 26 days 7 hours ago.

Tags, lists

Where does RustServer_22252 appear among Rust Data lists and filters?

The Rust Data lists that RustServer_22252 fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on RustServer_22252 hold?

The game's server browser reads these tags from RustServer_22252: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into RustServer_22252?

Enter client.connect 160.251.215.5:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players 50 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 97,516 players 11,835 servers online