Rust Data

rustdata.spaceservers161.184.49.108:28016.ipynb

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Online 161.184.49.108:28015 checked 6m ago

DeadlyGamingRust

Connect

srv = rust.server("161.184.49.108:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/350 # 0% full
7-day average 0 # peak –
rank #15,349 # top 69%
last wipe 27d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap16.3 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctTue 15 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 20:05 UTC FW27d ago 1 NaN running 1
1 Tue 15 Sep, 13:46 UTC43d ago 2 halved by day 2 16.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5000 · seed 1557514967
Map of DeadlyGamingRust
map
Procedural Map
size
5000
seed
1557514967
Open on RustMaps

Server

srv.info()
address
161.184.49.108:28015
region
–
max players
350
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 20:05 UTC
hostname
–
first seen
15 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 549 on average147/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average125/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average14/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 284 on average18/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average13/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average38/200

Quick answers

From the figures on this page.

Player counts

What position does DeadlyGamingRust take in the server rankings?

Rank #15,349 on seven-day player hours for DeadlyGamingRust, within the top 69% of all ranked servers.

What population does DeadlyGamingRust carry?

The sample now reads 0 players for DeadlyGamingRust, out of 350 slots. Over the last seven days it averaged 0 players.

About the server

How smoothly does DeadlyGamingRust run?

Server fps over the last 48 hours averages 219; the floor is 208. The entity count peaked at 147,926, covering buildings, deployables and the rest of the world. The memory field tops out at 3,857 MB. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on DeadlyGamingRust?

Version Rust network protocol 2635 and build 168909 on Windows is reported by DeadlyGamingRust. Joining needs the same protocol on your game; Steam handles the update.

Is DeadlyGamingRust up, and what does its uptime show?

DeadlyGamingRust reports itself online at the current refresh. The uptime it reports puts the last restart about 3 days 11 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 15 September 2026.

Which location does DeadlyGamingRust run from?

For DeadlyGamingRust, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 161.184.49.108:28015 is its address.

Map and rules

What rules and settings are recorded for DeadlyGamingRust?

You will not find a gather rate in the string DeadlyGamingRust. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

What is the map on DeadlyGamingRust?

Size 5,000, seed 1557514967: the procedural map on DeadlyGamingRust, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

On what schedule does DeadlyGamingRust wipe?

A rhythm cannot be read from the wipes of DeadlyGamingRust on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 27 days 8 hours ago.

What is wipe day on DeadlyGamingRust like?

The average peak over recent wipes is 2 players. Peak population on the latest wipe came 2 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 2 in the other cases.

Lists and tags

Which Rust Data filters and lists contain DeadlyGamingRust?

The Rust Data lists that DeadlyGamingRust fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on DeadlyGamingRust?

Read by the game's server browser, the tags DeadlyGamingRust publishes are: gmrust (Game mode): Rust survival in its standard form; mp350 (Max players): The server lists 350 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join DeadlyGamingRust?

Enter client.connect 161.184.49.108:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp350,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp350
Max players The server lists 350 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,508 players 11,637 servers online