Rust Data

rustdata.spaceservers162.120.4.84:10003.ipynb

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Online 162.120.4.84:10000 checked 10m ago

WasteLandNuke

vanillaoxide

Connect

srv = rust.server("162.120.4.84:10003")
print(srv.connect_command)

Right now

srv.summary()
players now 0/5 # 0% full
7-day average 0 # peak –
rank #15,335 # top 69%
last wipe 23d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 5 Oct, 22:17 UTC23d ago 3 NaN running 0
1 Mon 5 Oct, 02:56 UTC24d ago 3 NaN 0.8 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4300 · seed 2147483647
Map of WasteLandNuke
map
Procedural Map
size
4300
seed
2147483647
Open on RustMaps

Server

srv.info()
address
162.120.4.84:10000
region
–
max players
5
group limit
8, the default
wipe schedule
–
last wipe
5 Oct 2026, 22:17 UTC
hostname
–
first seen
4 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 522 on average232/375
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average310/325
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average24/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average24/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average50/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 246 on average142/200

Quick answers

From the figures on this page.

Player counts

What position does WasteLandNuke take in the server rankings?

Rank #15,335 on seven-day player hours for WasteLandNuke, within the top 69% of all ranked servers.

How many players does WasteLandNuke hold at once?

Current row: 0 players on WasteLandNuke, against 5 slots. Over the last seven days it averaged 0 players.

Server facts

What does performance look like on WasteLandNuke?

Averaged over 48 hours: 208 server fps, never under 173. The entity count peaked at 112,445, covering buildings, deployables and the rest of the world. The memory field tops out at 5,897 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on WasteLandNuke?

The build is Rust network protocol 2634 and build 167398 on Linux, run by WasteLandNuke. The protocol has to match before you can join, and Steam does the updating.

How reliable is WasteLandNuke, and is it online now?

The current sample puts WasteLandNuke online. Count back 15 days 8 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 4 October 2026.

Which location does WasteLandNuke run from?

No region is published by WasteLandNuke. Rust Data does not look up where the machine stands; it shows where a server says it is. 162.120.4.84:10000 is its address.

Rules, settings, map

What rules and settings are recorded for WasteLandNuke?

The name WasteLandNuke carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. Oxide plugins run on it. Its own label is vanilla: facepunch's stock game, with rates, kits and rules untouched. VAC, Valve's anti-cheat, is enabled.

Which map has WasteLandNuke loaded?

The game generates the map on WasteLandNuke: procedural, size 4,300, seed 2147483647. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

When does WasteLandNuke wipe, and on what schedule?

Too few wipes are on record for WasteLandNuke to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 23 days 11 hours ago.

What is wipe day on WasteLandNuke like?

Across recent wipes the busiest point averaged 3 players. The crowd on the latest wipe topped out 2 hours after it began.

Tags, lists

Which lists on Rust Data hold WasteLandNuke, and which filters?

The Rust Data lists that WasteLandNuke fits are: Rust community servers, unfiltered and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on WasteLandNuke hold?

Read by the game's server browser, the tags WasteLandNuke publishes are: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): The server lists 5 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167398 (Build): The server runs build 167398; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^o (Oxide): The plugin framework in use is Oxide (uMod). At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way into WasteLandNuke?

In Rust, F1 opens the console: type client.connect 162.120.4.84:10000. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2634,^v,gmrust,cs167398,ts8,^o

Game

gmrust
Game mode Rust survival in its standard form.
mp5
Max players The server lists 5 slots.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167398
Build The server runs build 167398.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 49,738 players 11,679 servers online