Offline 162.142.111.85:28030 checked 29d ago
WhyPlayTestStuff2
Connect
srv = rust.server("162.142.111.85:28032")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 5h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 5h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 25 Sep, 18:19 UTC33d ago | 1+2 queue | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4250 · seed 1991152213
- map
- Procedural Map
- size
- 4250
- seed
- 1991152213
Server
srv.info()- address
- 162.142.111.85:28030
- region
- – · us4
- max players
- –
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 25 Sep 2026, 18:19 UTC
- hostname
- –
- first seen
- 17 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 57/100 |
| 1 | Art of Rust - Official dedicated art server | groups of 20+ · monthly · 8 on average | 4/100 |
| 2 | RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade | NA · groups of 100+ · monthly · 7 on average | 3/200 |
| 3 | [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire | EU · groups of 16+ · monthly · 6 on average | 8/50 |
| 4 | UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UA | EU · groups of 8+ · monthly · 3 on average | 11/40 |
| 5 | [EU]FreeFields/Creative/Building/Sandbox | EU · groups of 8+ · monthly · 2 on average | 3/35 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does WhyPlayTestStuff2 rank?
Rank #14,447 on seven-day player hours for WhyPlayTestStuff2, within the top 60% of all ranked servers.
How many players does WhyPlayTestStuff2 hold at once?
Offline now for WhyPlayTestStuff2, with the last sample 29 days 15 hours ago.
Server facts
Which Rust version is WhyPlayTestStuff2 on?
Rust network protocol 2634 and build 166257 on Windows is what WhyPlayTestStuff2 runs. Steam updates your game for you, but the protocol must match to join.
How reliable is WhyPlayTestStuff2, and is it online now?
The latest sample has WhyPlayTestStuff2 offline, with a last sighting 29 days 15 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 17 September 2026.
In which location is WhyPlayTestStuff2 hosted?
For WhyPlayTestStuff2, no region is published; the region code is us4. Rust Data does not look up where the machine stands; it shows where a server says it is. 162.142.111.85:28030 is its address.
Rules, settings, map
Which settings and rules does WhyPlayTestStuff2 run?
No gather rate appears in the name: WhyPlayTestStuff2. No custom cap; the default of 8 players per group stands. Recorded as build & creative, building in a sandbox, no gathering. It is a community server, and the browser files it under Community. The description says vanilla, which here means facepunch's stock game, with rates, kits and rules untouched. VAC is running: Valve's anti-cheat is on.
Which map has WhyPlayTestStuff2 loaded?
Size 4,250, seed 1991152213: the procedural map on WhyPlayTestStuff2, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does WhyPlayTestStuff2 wipe, and on what schedule?
The only wipe WhyPlayTestStuff2 takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 33 days 18 hours ago. Its tags carry a monthly wipe schedule.
What is wipe day on WhyPlayTestStuff2 like?
Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe the crowd peaked, and 2 more were queued.
Tags and filters
Where does WhyPlayTestStuff2 appear among Rust Data lists and filters?
The Rust Data lists that WhyPlayTestStuff2 fits are: Servers with build or creative tags, Rust creative servers, listed and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on WhyPlayTestStuff2 hold?
Read by the game's server browser, the tags WhyPlayTestStuff2 publishes are: gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): 0 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166257 (Build): The server runs build 166257; ptrak (Networking): Standard network layer for Rust: RakNet; $rus4 (Region code): us4 is the region code recorded; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^c (Creative): Build freely, with no gathering: sandbox mode; ^k (Build server): A place to design and practise bases. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to WhyPlayTestStuff2?
Enter client.connect 162.142.111.85:28030 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.