Rust Data

rustdata.spaceservers162.142.111.85:28032.ipynb

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Offline 162.142.111.85:28030 checked 29d ago

WhyPlayTestStuff2

monthly wipes vanilla

Connect

srv = rust.server("162.142.111.85:28032")
print(srv.connect_command)

Right now

srv.summary()
players now 1/?
7-day average 0 # peak –
rank #14,447 # top 60%
last wipe 33d ago # monthly schedule
next wipe 7d 5h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. # The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

inatkind
07d 5hThu 5 Nov, 19:00 UTCFW force wipe
135d 5hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 25 Sep, 18:19 UTC33d ago 1+2 queue NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4250 · seed 1991152213
Map of WhyPlayTestStuff2
map
Procedural Map
size
4250
seed
1991152213
Open on RustMaps

Server

srv.info()
address
162.142.111.85:28030
region
– · us4
max players
–
group limit
8, the default
wipe schedule
monthly
last wipe
25 Sep 2026, 18:19 UTC
hostname
–
first seen
17 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average57/100
1Art of Rust - Official dedicated art servergroups of 20+ · monthly · 8 on average4/100
2RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 7 on average3/200
3[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 6 on average8/50
4UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UAEU · groups of 8+ · monthly · 3 on average11/40
5[EU]FreeFields/Creative/Building/SandboxEU · groups of 8+ · monthly · 2 on average3/35

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does WhyPlayTestStuff2 rank?

Rank #14,447 on seven-day player hours for WhyPlayTestStuff2, within the top 60% of all ranked servers.

How many players does WhyPlayTestStuff2 hold at once?

Offline now for WhyPlayTestStuff2, with the last sample 29 days 15 hours ago.

Server facts

Which Rust version is WhyPlayTestStuff2 on?

Rust network protocol 2634 and build 166257 on Windows is what WhyPlayTestStuff2 runs. Steam updates your game for you, but the protocol must match to join.

How reliable is WhyPlayTestStuff2, and is it online now?

The latest sample has WhyPlayTestStuff2 offline, with a last sighting 29 days 15 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 17 September 2026.

In which location is WhyPlayTestStuff2 hosted?

For WhyPlayTestStuff2, no region is published; the region code is us4. Rust Data does not look up where the machine stands; it shows where a server says it is. 162.142.111.85:28030 is its address.

Rules, settings, map

Which settings and rules does WhyPlayTestStuff2 run?

No gather rate appears in the name: WhyPlayTestStuff2. No custom cap; the default of 8 players per group stands. Recorded as build & creative, building in a sandbox, no gathering. It is a community server, and the browser files it under Community. The description says vanilla, which here means facepunch's stock game, with rates, kits and rules untouched. VAC is running: Valve's anti-cheat is on.

Which map has WhyPlayTestStuff2 loaded?

Size 4,250, seed 1991152213: the procedural map on WhyPlayTestStuff2, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

When does WhyPlayTestStuff2 wipe, and on what schedule?

The only wipe WhyPlayTestStuff2 takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 33 days 18 hours ago. Its tags carry a monthly wipe schedule.

What is wipe day on WhyPlayTestStuff2 like?

Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe the crowd peaked, and 2 more were queued.

Tags and filters

Where does WhyPlayTestStuff2 appear among Rust Data lists and filters?

The Rust Data lists that WhyPlayTestStuff2 fits are: Servers with build or creative tags, Rust creative servers, listed and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.

Which meanings do the tags on WhyPlayTestStuff2 hold?

Read by the game's server browser, the tags WhyPlayTestStuff2 publishes are: gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): 0 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166257 (Build): The server runs build 166257; ptrak (Networking): Standard network layer for Rust: RakNet; $rus4 (Region code): us4 is the region code recorded; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^c (Creative): Build freely, with no gathering: sandbox mode; ^k (Build server): A place to design and practise bases. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to WhyPlayTestStuff2?

Enter client.connect 162.142.111.85:28030 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp0
Max players 0 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs166257
Build The server runs build 166257.
ptrak
Networking Standard network layer for Rust: RakNet.
$rus4
Region code us4 is the region code recorded.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Gameplay

^c
Creative Build freely, with no gathering: sandbox mode.
^k
Build server A place to design and practise bases.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 70,052 players 11,806 servers online